Item rotation

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Zebukin
Posts: 40
Joined: Mon Jun 03, 2013 8:21 pm

Item rotation

Post by Zebukin »

It would be wonderful do not replace item in inventory to place another one item (i.e. board) also 1 more board to kiln or placing boards to crates etc.
Just press R and item will rotate 90°.

I don`t need discussion here. It is great idea. Just say if you are agree.
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krikke93
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Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Item rotation

Post by krikke93 »

it took me a while to understand what you just said, but I don't support it. Simply because it's not really necessary.
Hope you have a great day
Zebukin
Posts: 40
Joined: Mon Jun 03, 2013 8:21 pm

Re: Item rotation

Post by Zebukin »

krikke93 wrote: it's not really necessary.
To play video-games is not necessary too.
Or wearing shoes when you going to mountains and forests.
But it is useful.
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NOOBY93
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Joined: Tue Aug 09, 2011 1:12 pm

Re: Item rotation

Post by NOOBY93 »

Zebukin wrote: I don`t need discussion here. It is great idea.
Wow. Just wow.
Jalpha wrote:I believe in my interpretation of things.
SuperNoob
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Item rotation

Post by SuperNoob »

it is a great idea, and it has been suggested many times before...

@Krikke some noobs try to store things in actual containers. so if you look at the size of a crate it would hold 3 boards if you could rotate them
@noobs who don't know: the sign to build a crate holds 4 boards and takes no material to build(cart sign holds more, and every material except straw has a sign that holds alot so each material has a good sign storage)
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krikke93
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Location: Belgium

Re: Item rotation

Post by krikke93 »

sure it makes sense, all I'm saying is the devs don't need to focus on things like this. I would rather like to see new curios (few already are, I know), new skills, features, anything that's fun.
We already have clients to make the game alot more easier ;/

but if it doesn't take long to add, yes why not.
Hope you have a great day
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NOOBY93
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Re: Item rotation

Post by NOOBY93 »

krikke93 wrote:sure it makes sense, all I'm saying is the devs don't need to focus on things like this. I would rather like to see new curios (few already are, I know), new skills, features, anything that's fun.
We already have clients to make the game alot more easier ;/

but if it doesn't take long to add, yes why not.
It would probably take making new items with this engine.
Double items for everything Q_Q
Jalpha wrote:I believe in my interpretation of things.
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Item rotation

Post by burgingham »

Krikke, I'd argue that new curios are just as secondary as this :P

The game really needs new core systems. But we should not make that an argument to end every C&I thread now.

@Topic: There have been arguments made to get rid of old school inventory tetris alltogether. Stuff like stacking and rotating would be a start though I guess...
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Patchouli_Knowledge
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Joined: Mon Jun 20, 2011 1:57 am

Re: Item rotation

Post by Patchouli_Knowledge »

Except what is missing from the current inventory tetris is rotations, gravity, and things disappearing when you make a line (trollface).
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TeckXKnight
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Re: Item rotation

Post by TeckXKnight »

Zebukin wrote:I don`t need discussion here.
k

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