It would be wonderful do not replace item in inventory to place another one item (i.e. board) also 1 more board to kiln or placing boards to crates etc.
Just press R and item will rotate 90°.
I don`t need discussion here. It is great idea. Just say if you are agree.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Item rotation
it took me a while to understand what you just said, but I don't support it. Simply because it's not really necessary.
Hope you have a great day
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Zebukin
- Posts: 40
- Joined: Mon Jun 03, 2013 8:21 pm
Re: Item rotation
To play video-games is not necessary too.krikke93 wrote: it's not really necessary.
Or wearing shoes when you going to mountains and forests.
But it is useful.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Item rotation
Wow. Just wow.Zebukin wrote: I don`t need discussion here. It is great idea.
Jalpha wrote:I believe in my interpretation of things.
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Item rotation
it is a great idea, and it has been suggested many times before...
@Krikke some noobs try to store things in actual containers. so if you look at the size of a crate it would hold 3 boards if you could rotate them
@noobs who don't know: the sign to build a crate holds 4 boards and takes no material to build(cart sign holds more, and every material except straw has a sign that holds alot so each material has a good sign storage)
@Krikke some noobs try to store things in actual containers. so if you look at the size of a crate it would hold 3 boards if you could rotate them
@noobs who don't know: the sign to build a crate holds 4 boards and takes no material to build(cart sign holds more, and every material except straw has a sign that holds alot so each material has a good sign storage)
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Item rotation
sure it makes sense, all I'm saying is the devs don't need to focus on things like this. I would rather like to see new curios (few already are, I know), new skills, features, anything that's fun.
We already have clients to make the game alot more easier ;/
but if it doesn't take long to add, yes why not.
We already have clients to make the game alot more easier ;/
but if it doesn't take long to add, yes why not.
Hope you have a great day
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Item rotation
It would probably take making new items with this engine.krikke93 wrote:sure it makes sense, all I'm saying is the devs don't need to focus on things like this. I would rather like to see new curios (few already are, I know), new skills, features, anything that's fun.
We already have clients to make the game alot more easier ;/
but if it doesn't take long to add, yes why not.
Double items for everything Q_Q
Jalpha wrote:I believe in my interpretation of things.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Item rotation
Krikke, I'd argue that new curios are just as secondary as this 
The game really needs new core systems. But we should not make that an argument to end every C&I thread now.
@Topic: There have been arguments made to get rid of old school inventory tetris alltogether. Stuff like stacking and rotating would be a start though I guess...
The game really needs new core systems. But we should not make that an argument to end every C&I thread now.
@Topic: There have been arguments made to get rid of old school inventory tetris alltogether. Stuff like stacking and rotating would be a start though I guess...
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Item rotation
Except what is missing from the current inventory tetris is rotations, gravity, and things disappearing when you make a line (trollface).

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Item rotation
kZebukin wrote:I don`t need discussion here.