-
Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
You should put together a gif of all the pics. I remember Warri did that with the Sodom maps back in the day, really gave you a feeling of the progression the town has gone through.
-
Silvast
- Posts: 1
- Joined: Mon Jan 10, 2011 8:05 pm
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
Hi Yolan,
I'd like to join. I've just created a new character—Saul Silvast.
Cheers
I'd like to join. I've just created a new character—Saul Silvast.
Cheers
Know Thyself
-
Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
Welcome to town. Ask for help if you have trouble finding a plot. There are some spaces marked out here and there, and its not hard to figure out where things are supposed to be if you just copy other people. Only try not to put down any buildings etc. until you are sure everything is good. Get somebody to check if necc. Enders client with Cntr G/ Cntr L help a lot for that.Silvast wrote:Hi Yolan,
I'd like to join. I've just created a new character—Saul Silvast.
Cheers
After you have a claimed plot, and do a bit of road work, I can oath you.
-
Andajas
- Posts: 6
- Joined: Wed Apr 11, 2012 12:40 pm
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
Hello, I will claim S5E4, started to paw around, someone check if I use Ctrl+L correctly 
-
nilremcg56
- Posts: 7
- Joined: Thu Jun 06, 2013 3:46 am
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
I posted this in the thread in the other area, but I think it belongs here.
If I were to start at Brodgar, would it be possible to take two grids in a bad area, say n5e6 & n5e7 where the river takes up most of the plots and it would equal out?
Any help would be appreciated.
If I were to start at Brodgar, would it be possible to take two grids in a bad area, say n5e6 & n5e7 where the river takes up most of the plots and it would equal out?
Any help would be appreciated.
-
generallepl
- Posts: 2
- Joined: Sat Dec 29, 2012 11:12 am
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
I would like to have the N1 E6 plot, but i have one question, can someone navigate me (using party)?
Thx.
Thx.
-
ericwhite
- Posts: 5
- Joined: Mon Sep 19, 2011 10:45 pm
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
i can't seem to find any information regarding Brodgars location on the big map. Anyone know?
-
Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
Here is the location of Brodgar on the map: http://sabinati.com/HavenMap/?x=108.44&y=-68.33&zoom=9ericwhite wrote:i can't seem to find any information regarding Brodgars location on the big map. Anyone know?
It's in the North East.
Smell of Arrogance-
xAwsomedavex
- Posts: 32
- Joined: Sat Apr 07, 2012 5:52 am
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
Hey Yolan I am sure that you know me from the town you had on the last world and you know that I never griefed. Would it be possible for me to maybe get into the town?
Winning isn't everything.
-
parisparisparis
- Posts: 198
- Joined: Wed Mar 27, 2013 9:56 am
Re: Brodgar Recruitment Thread - Always Open Immigration Pol
i don't want to be that guy but wasn't Brodgar supposed to be always open ? sure griefing is annoying but the the hf's been closed for days now and the town isn't expanding much unless you are a friend of a friend.
