Well, you DID reserve the second post.Sevenless wrote:Alas, the end is nigh. I've hit the post limit, a meager 60,000 characters.
*sighs forelornly*
Good motivation to make this into a new thread with each section in a separate post for navigation.
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NOOBY93
- Posts: 6528
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Re: Sevenless' Guide for Beginning Players - 60k char limit
Jalpha wrote:I believe in my interpretation of things.
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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
Re: Sevenless' Guide for Beginning Players - 60k char limit
Fill the reserved, then we'll start talkin'.
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Sevenless
- Posts: 7704
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Re: Sevenless' Guide for Beginning Players - 60k char limit
True, but There's probably 3-4 distinct sections that could use navigation hops. I felt I did a lot better on making the guide navigable in the Salem version, if less of a concise job at explaining the game (too much change/flux to keep it updated honestly).
Overall if I was going to start work, I'd rather have a complete do-over thread wise really.
Overall if I was going to start work, I'd rather have a complete do-over thread wise really.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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lemondegrasse
- Posts: 13
- Joined: Sat Jul 27, 2013 7:09 pm
Re: Sevenless' Guide for Beginning Players - 60k char limit
Now with world 7's survival hard cap on resources gathered from the wild, you might want to put something in there about survival being a lot more important now. I actually wasn't aware of this for a while (and I'm not even a noob (well, maybe)), I thought I was just lucking out big time and not getting any nodes for anything, so presumably new players who read this guide/the out of date wiki might think the same thing.
"You were doing something I didn't like and I was throwing a great party, so I destroyed you"
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Sevenless' Guide for Beginning Players - 60k char limit
its not more important now, you just underestimated its value beforelemondegrasse wrote:you might want to put something in there about survival being a lot more important now.
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Sevenless
- Posts: 7704
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Re: Sevenless' Guide for Beginning Players - 60k char limit
It is actually mentioned:
People just tend to not realize how important avoiding the nickle and diming low survival inflicts really is.Survival 1->5 - 1400LP
Survival is a hard cap (max quality is your skill if potential quality is higher than 10) for anything you forage and a soft cap (if your skill is lower than max quality, average the quality) for making cone cows, stone axes, slings. Better Q cone cows/ants give more LP so this is more important than you'd think. Food always gives the same fullness regardless of Q, but the FEP's given increase. This seems useless now, but you'll appreciate higher survival later on.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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roboboy33
- Posts: 94
- Joined: Sun Jul 03, 2011 2:41 am
Re: Sevenless' Guide for Beginning Players - 60k char limit
There's an extra zero in the lp cost of farming where you mention the prerequisites of yeomanry.
what the fuck say
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Sevenless
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- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Sevenless' Guide for Beginning Players - 60k char limit
Thanks mate. I vaguely recall editing that in recently, but I was thinking of the cost of an incrementable at the time I did it. Nice catchroboboy33 wrote:There's an extra zero in the lp cost of farming where you mention the prerequisites of yeomanry.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Sevenless' Guide for Beginning Players - Metal section d
Tidying/completing sections that have been left half finished for apparently years now.
Progress?
Progress?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Shmac
- Posts: 7
- Joined: Tue Aug 06, 2013 6:44 pm
Re: Sevenless' Guide for Beginning Players - Metal section d
Thanks for all of the great advice. Really made my first couple of days far more manageable. I hope you keep up the great work 
Edit: Quick question, is it worth it to use extra leather to craft armour?
Edit: Quick question, is it worth it to use extra leather to craft armour?