about Tree farming (world 7)

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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: about Tree farming (world 7)

Post by MagicManICT »

Finally getting my first trees, and one of my mulberry went from q13 to q17 during the last two growth stages (not the "mature" stage as that gains no Q, just starts regenerating product). I remembered it gaining Q, but couldn't recall how much. There you go. What exactly the growth range is would need some extensive study as I'm sure there's a formula for it, but you'll have to find people willing to risk stunting their trees to figure it out.
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insanechef
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Re: about Tree farming (world 7)

Post by insanechef »

well i worked out 18q for my fir trees. Got 16,15,14. Wild animals can spawn in my palisade so they could be stunting the q a little. its difficult to tell :S
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MagicManICT
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Re: about Tree farming (world 7)

Post by MagicManICT »

When we say "stunt the trees," it means they stop growing. They'll never get any bigger. Quality is fixed once you plant them and increases as the tree matures until it reaches its full value.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
insanechef
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Joined: Sat Jun 01, 2013 1:38 am

Re: about Tree farming (world 7)

Post by insanechef »

so why are my trees so varying in q? i dont think the formula is right then. all done with 50 farming


perhaps it is a little random now?
SuperNoob
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Re: about Tree farming (world 7)

Post by SuperNoob »

you did notice the big -2,+5 at the end of the formula right? its always been random!
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Dzedajus
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Re: about Tree farming (world 7)

Post by Dzedajus »

is -2;+5 fixated value or does it depend on soil quality just like when farming crops?
insanechef
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Re: about Tree farming (world 7)

Post by insanechef »

SuperNoob wrote:you did notice the big -2,+5 at the end of the formula right? its always been random!
*facepalm* my friend didnt tell me about that and i never checked wiki. derp!
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Tonkyhonk
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Re: Tree farming

Post by Tonkyhonk »

Sevenless wrote:Two main sets:

Fir/Pine/Yew

Birch/Apples/Everything else


Each set has their own forest type, and trees grown on the correct forest type grow much faster (3 days on right, 2+ weeks for wrong type with birch trees for example)
that is what i had believed till very recently, however, is "yew", the new tree since this world, really native to coniferous forest tiles?

look at these.
yew trees 1.jpg
the same place as above
yew trees 2.jpg
the two small squares showing hitbox are of yews and big ones are of fir.
i use boshaw's mod to show the forest tile difference, and it seems yew trees made some tiles around into "broadleaf" forest tiles. that would explain why yew is taking forever to grow on coniferous forest tiles. i will try growing some yews on broadleaf tiles later and see what happens.
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mvgulik
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Re: Tree farming

Post by mvgulik »

Tonkyhonk wrote:however, is "yew", the new tree since this world, really native to coniferous forest tiles?
I also have planted some yew tree's in a conifer area, and checking some simple-map dumps of that area there where no Broadleaf ground tiles to be found.

I think its something else that's amiss here.
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Tonkyhonk
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Re: Tree farming

Post by Tonkyhonk »

mvgulik wrote:I think its something else that's amiss here.
you mean, my magic? :lol: this is no joke, babe.

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