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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: about Tree farming (world 7)
Finally getting my first trees, and one of my mulberry went from q13 to q17 during the last two growth stages (not the "mature" stage as that gains no Q, just starts regenerating product). I remembered it gaining Q, but couldn't recall how much. There you go. What exactly the growth range is would need some extensive study as I'm sure there's a formula for it, but you'll have to find people willing to risk stunting their trees to figure it out.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: about Tree farming (world 7)
well i worked out 18q for my fir trees. Got 16,15,14. Wild animals can spawn in my palisade so they could be stunting the q a little. its difficult to tell :S
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: about Tree farming (world 7)
When we say "stunt the trees," it means they stop growing. They'll never get any bigger. Quality is fixed once you plant them and increases as the tree matures until it reaches its full value.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: about Tree farming (world 7)
so why are my trees so varying in q? i dont think the formula is right then. all done with 50 farming
perhaps it is a little random now?
perhaps it is a little random now?
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: about Tree farming (world 7)
you did notice the big -2,+5 at the end of the formula right? its always been random!
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Dzedajus
- Posts: 1099
- Joined: Sat Feb 05, 2011 9:08 pm
Re: about Tree farming (world 7)
is -2;+5 fixated value or does it depend on soil quality just like when farming crops?
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: about Tree farming (world 7)
*facepalm* my friend didnt tell me about that and i never checked wiki. derp!SuperNoob wrote:you did notice the big -2,+5 at the end of the formula right? its always been random!
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Tree farming
that is what i had believed till very recently, however, is "yew", the new tree since this world, really native to coniferous forest tiles?Sevenless wrote:Two main sets:
Fir/Pine/Yew
Birch/Apples/Everything else
Each set has their own forest type, and trees grown on the correct forest type grow much faster (3 days on right, 2+ weeks for wrong type with birch trees for example)
look at these. the same place as above the two small squares showing hitbox are of yews and big ones are of fir.
i use boshaw's mod to show the forest tile difference, and it seems yew trees made some tiles around into "broadleaf" forest tiles. that would explain why yew is taking forever to grow on coniferous forest tiles. i will try growing some yews on broadleaf tiles later and see what happens.
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Tree farming
I also have planted some yew tree's in a conifer area, and checking some simple-map dumps of that area there where no Broadleaf ground tiles to be found.Tonkyhonk wrote:however, is "yew", the new tree since this world, really native to coniferous forest tiles?
I think its something else that's amiss here.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Tree farming
you mean, my magic?mvgulik wrote:I think its something else that's amiss here.