Please Ask Simple Questions Here

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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jumping1
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Re: Please Ask Simple Questions Here

Post by jumping1 »

mvgulik wrote:
jumping1 wrote:If your'e in a cave and you use Prospect and work out where a node is below you, is there a chance the tiles next to you also have a mineral in them?
Nope. Different cave layers are completely independent, resources/nodes are not shared between them.
OK, thanks.
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lennertxxx
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Re: Please Ask Simple Questions Here

Post by lennertxxx »

Does anybody know when the world map is going to extend?
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Arcanist
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Re: Please Ask Simple Questions Here

Post by Arcanist »

I doubt it will extend again, only Loftar and Jorb know.
Takiari
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Re: Please Ask Simple Questions Here

Post by Takiari »

I have a question about wall protection: Currently I live in a valley, with two hills on either side. I want to build a palisade just on top and bottom to seal the cube, since people can't climb hills, but I have seen villages surrounding themselves completely, along the hillside. Why is that? Because it actually protects more or because it costs less?
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borka
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Re: Please Ask Simple Questions Here

Post by borka »

there was a cliff jumping bug (cliff - ridge) it got fixed but as nobody is sure if there won't be a way to exploit it again they do complete walls and don't use ridges/cliffs as walls
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Flyrella
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Re: Please Ask Simple Questions Here

Post by Flyrella »

Takiari wrote:I have a question about wall protection: Currently I live in a valley, with two hills on either side. I want to build a palisade just on top and bottom to seal the cube, since people can't climb hills, but I have seen villages surrounding themselves completely, along the hillside. Why is that? Because it actually protects more or because it costs less?
borka wrote:there was a cliff jumping bug (cliff - ridge) it got fixed but as nobody is sure if there won't be a way to exploit it again they do complete walls and don't use ridges/cliffs as walls
as I understand cliff jumping is possible at corners only. My neighbor told me to prevent cliff jumping even if it is possible one should build a fence cornerposts or leave some liftable items in the corner so it and nearest tiles would be occupied.

I dont know if it is true or not

Also he showed me very nice cheap way to prevent grifers entering to a village territory through a mine hole: It is just needed to be surrounded by a fence with one tile remained open and something liftable should be on that tile. So when you try to climb the stairs from the mine it will say that territory is occupied cuz there are no empty tiles around a mine hole
:P
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Tonkyhonk
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Re: Please Ask Simple Questions Here

Post by Tonkyhonk »

Flyrella wrote:as I understand cliff jumping is possible at corners only. My neighbor told me to prevent cliff jumping even if it is possible one should build a fence cornerposts or leave some liftable items in the corner so it and nearest tiles would be occupied.

I dont know if it is true or not
it depends on what kind of cliff jumping may be found next.
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Thijssnl
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Re: Please Ask Simple Questions Here

Post by Thijssnl »

Can you summon a character holding a stolen item if another character stole it?
Guessing yes but havent ever tested :<
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aghmed
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Re: Please Ask Simple Questions Here

Post by aghmed »

you can track either stolen item or person that stold item
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
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}}
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TeckXKnight
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Re: Please Ask Simple Questions Here

Post by TeckXKnight »

Thijssnl wrote:Can you summon a character holding a stolen item if another character stole it?
Guessing yes but havent ever tested :<
No, you can only summon the character who left the scents, so the original thief.

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