OK, thanks.mvgulik wrote:Nope. Different cave layers are completely independent, resources/nodes are not shared between them.jumping1 wrote:If your'e in a cave and you use Prospect and work out where a node is below you, is there a chance the tiles next to you also have a mineral in them?
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jumping1
- Posts: 121
- Joined: Sat Jul 13, 2013 11:55 am
- Location: Ask someone else
Re: Please Ask Simple Questions Here
Mr. Boar doesn't like you....


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lennertxxx
- Posts: 44
- Joined: Tue Aug 07, 2012 8:00 pm
Re: Please Ask Simple Questions Here
Does anybody know when the world map is going to extend?
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Please Ask Simple Questions Here
I doubt it will extend again, only Loftar and Jorb know.
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Takiari
- Posts: 15
- Joined: Tue Aug 27, 2013 8:03 pm
Re: Please Ask Simple Questions Here
I have a question about wall protection: Currently I live in a valley, with two hills on either side. I want to build a palisade just on top and bottom to seal the cube, since people can't climb hills, but I have seen villages surrounding themselves completely, along the hillside. Why is that? Because it actually protects more or because it costs less?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Please Ask Simple Questions Here
there was a cliff jumping bug (cliff - ridge) it got fixed but as nobody is sure if there won't be a way to exploit it again they do complete walls and don't use ridges/cliffs as walls
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Please Ask Simple Questions Here
Takiari wrote:I have a question about wall protection: Currently I live in a valley, with two hills on either side. I want to build a palisade just on top and bottom to seal the cube, since people can't climb hills, but I have seen villages surrounding themselves completely, along the hillside. Why is that? Because it actually protects more or because it costs less?
as I understand cliff jumping is possible at corners only. My neighbor told me to prevent cliff jumping even if it is possible one should build a fence cornerposts or leave some liftable items in the corner so it and nearest tiles would be occupied.borka wrote:there was a cliff jumping bug (cliff - ridge) it got fixed but as nobody is sure if there won't be a way to exploit it again they do complete walls and don't use ridges/cliffs as walls
I dont know if it is true or not
Also he showed me very nice cheap way to prevent grifers entering to a village territory through a mine hole: It is just needed to be surrounded by a fence with one tile remained open and something liftable should be on that tile. So when you try to climb the stairs from the mine it will say that territory is occupied cuz there are no empty tiles around a mine hole
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Please Ask Simple Questions Here
it depends on what kind of cliff jumping may be found next.Flyrella wrote:as I understand cliff jumping is possible at corners only. My neighbor told me to prevent cliff jumping even if it is possible one should build a fence cornerposts or leave some liftable items in the corner so it and nearest tiles would be occupied.
I dont know if it is true or not
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Please Ask Simple Questions Here
Can you summon a character holding a stolen item if another character stole it?
Guessing yes but havent ever tested :<
Guessing yes but havent ever tested :<
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: Please Ask Simple Questions Here
you can track either stolen item or person that stold item
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Please Ask Simple Questions Here
No, you can only summon the character who left the scents, so the original thief.Thijssnl wrote:Can you summon a character holding a stolen item if another character stole it?
Guessing yes but havent ever tested :<
