Forum bugfix

Announcements about major changes in Haven & Hearth.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Forum bugfix

Post by Arcanist »

So what was the homepage that you updated then?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Forum bugfix

Post by loftar »

All of it outside /forum/. There shouldn't be any visible changes, though. I just rewrote it internally.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Forum bugfix

Post by rye130 »

Is animal AI the next thing in line for rewritting? <3
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Forum bugfix

Post by loftar »

loftar wrote:
Arcanist wrote:Aww, you changed something about the spoilers too :?
Uh, that's actually quite weird. All the CSS is still there; I don't know why the browser doesn't use it.
Ah, that's just you using it wrong. You need to put the spoiler tag inside the hide tag, not the other way around. Right now, the hide tag is simply overriding the spoiler tag.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Cranny
Posts: 400
Joined: Fri Mar 02, 2012 1:55 am

Re: Forum bugfix

Post by Cranny »

The CCLauncher is not working, maybe something to do with this fix?.
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Forum bugfix

Post by mvgulik »

loftar wrote:You need to put the spoiler tag inside the hide tag, not the other way around.
Doh ...

Code: Select all

[hide]Hide_open[spoiler]Spoiler[/spoiler]Hide-close[/hide]
Hide_openSpoilerHide-close
Don't seem to matter if, or how, you use a spoiler tag. (not working yet I take it)

[strike] strike [/strike] <- would be really nice to.

--- --- ---

Well might as well try some other stuff:

Code: Select all

================
1[hide] Hide [/hide]
--------------------
2[spoiler] Spoiler [/spoiler]
--------------------
3[hide] Hide_open [spoiler] Spoiler [/spoiler] Hide-close [/hide]
--------------------
4[spoiler] Spoiler_open [/spoiler][hide] Hide [/hide][spoiler] Spoiler-close [/spoiler]
--------------------
5[hide="hide_title"] Hide2 [/hide]
--------------------
6[spoiler="Spoiler_title"] Spoiler2 [/spoiler]
================
================
1
Hide
--------------------
2Spoiler
--------------------
3
Hide_open Spoiler Hide-close
--------------------
4Spoiler_open
Hide
Spoiler-close
--------------------
5
Hide2
--------------------
6 Spoiler2
================
Last edited by mvgulik on Tue Sep 17, 2013 6:38 am, edited 2 times in total.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Forum bugfix

Post by loftar »

mvgulik wrote:Don't seem to matter if, or how, you use a spoiler tag. (not working yet I take it)
It could just be that your browser consistently decides not to recheck the CSS files and just uses previously cached ones. Try Ctrl+F5.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Forum bugfix

Post by mvgulik »

loftar wrote:Try Ctrl+F5.
Yep, that worked.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Forum bugfix

Post by Arcanist »

rye130 wrote:Is animal AI the next thing in line for rewritting? <3
Well really all that's needed is to make animals run when they are hit for 100% of their HP and not less
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Forum bugfix

Post by jorb »

And there was much rejoicing!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Announcements”