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Aokigahara
- Posts: 277
- Joined: Fri Mar 04, 2011 5:01 am
Re: Q of RB.
Marksmanship......Survival is the softcap for slings and Marks for both bows.
"The light shineth in the darkness; but the darkness comprehended it not."
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virus_128
- Posts: 220
- Joined: Mon Aug 30, 2010 12:28 am
Re: Q of RB.
i crafted 80q RB from 100+ q resources. Surv around 100, mm 300.Aokigahara wrote:Marksmanship......Survival is the softcap for slings and Marks for both bows.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Q of RB.
i had always thought carpentry and psy would softcap it, but not like ive made enough of them to confirm anything.
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Galthon
- Posts: 106
- Joined: Sat Sep 17, 2011 4:31 pm
- Location: Willamette Valley
Re: Q of RB.
Would your Dex, Agi or Psy be low enough to softcap it?
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Q of RB.
Psyche softcap everything with silk in it
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Galthon
- Posts: 106
- Joined: Sat Sep 17, 2011 4:31 pm
- Location: Willamette Valley
Re: Q of RB.
Balls, guess I better actually eat some of those useless mussels. :/
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Q of RB.
Or start buying some butter steamed cavebulbs. Sure psyche can be raised a little with mussels, but that's mostly dex. You want pure psy food which is SO HARD to raise.Galthon wrote:Balls, guess I better actually eat some of those useless mussels. :/
Jalpha wrote:I believe in my interpretation of things.
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Q of RB.
RB = sqrt (mm*psy)
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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virus_128
- Posts: 220
- Joined: Mon Aug 30, 2010 12:28 am
Re: Q of RB.
thx, thread can be closed.ramones wrote:RB = sqrt (mm*psy)