Agility for travelling

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desyrio
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Joined: Wed Oct 21, 2009 8:58 pm

Agility for travelling

Post by desyrio »

Hi, I was wondering if anyone has a rough estimate about the amount of AGI required to teleport, say, along an entire grid (5k tiles)? and two? is the increment linear?

Thanks
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Chakravanti
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Re: Agility for travelling

Post by Chakravanti »

not linear, exponential. I'm guesstimating you'll need ~100. You can try making some ranger boots which will buff your agi by ~10 depending on Q IDR base. Check out blaze's Jewelry thread on what you might be able to trade him for jewelry now that you have a mine. A pair of thanes give +50 Agi.
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VoodooDog
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Re: Agility for travelling

Post by VoodooDog »

for a 5000tile travel you need ~40agi.
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loftar
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Re: Agility for travelling

Post by loftar »

Chakravanti wrote:not linear, exponential.
Actually neither, but polynomial. It scales with O(d^(3/2)), d being the distance travelled.
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Chakravanti
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Re: Agility for travelling

Post by Chakravanti »

Woohoo! Devs release a formula!

Care to give any indication how that crosses with AGI to produce a TW cost?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
desyrio
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Joined: Wed Oct 21, 2009 8:58 pm

Re: Agility for travelling

Post by desyrio »

Interesting, thanks :)

Then, using the assumption that 40 AGI covers 5000 tiles, it's something like

40 = x * (5000)^3/2

so x is about 10^(-4).

If this stands correct, the formula should be

REQ.AGI = 10^(-4) * DIST^(3/2)
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Sever
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Re: Agility for travelling

Post by Sever »

loftar wrote:With the original n00bish 10 agility, you'll be able to travel about half a supergrid in one hop. The cost incurred by one hop scales as O(n^{3/2}), and the amount of weariness a character can handle scales linearly with agility.
by loftar » Sat Sep 26, 2009 12:43 am
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