Hi, I was wondering if anyone has a rough estimate about the amount of AGI required to teleport, say, along an entire grid (5k tiles)? and two? is the increment linear?
Thanks
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Chakravanti
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Re: Agility for travelling
not linear, exponential. I'm guesstimating you'll need ~100. You can try making some ranger boots which will buff your agi by ~10 depending on Q IDR base. Check out blaze's Jewelry thread on what you might be able to trade him for jewelry now that you have a mine. A pair of thanes give +50 Agi.
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Well I am death, none can excel
-Ralph Stanley, O Death!
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VoodooDog
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Re: Agility for travelling
for a 5000tile travel you need ~40agi.
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loftar
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Re: Agility for travelling
Actually neither, but polynomial. It scales with O(d^(3/2)), d being the distance travelled.Chakravanti wrote:not linear, exponential.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
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Re: Agility for travelling
Woohoo! Devs release a formula!
Care to give any indication how that crosses with AGI to produce a TW cost?
Care to give any indication how that crosses with AGI to produce a TW cost?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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desyrio
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Re: Agility for travelling
Interesting, thanks 
Then, using the assumption that 40 AGI covers 5000 tiles, it's something like
40 = x * (5000)^3/2
so x is about 10^(-4).
If this stands correct, the formula should be
REQ.AGI = 10^(-4) * DIST^(3/2)
Then, using the assumption that 40 AGI covers 5000 tiles, it's something like
40 = x * (5000)^3/2
so x is about 10^(-4).
If this stands correct, the formula should be
REQ.AGI = 10^(-4) * DIST^(3/2)
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Sever
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Re: Agility for travelling
by loftar » Sat Sep 26, 2009 12:43 amloftar wrote:With the original n00bish 10 agility, you'll be able to travel about half a supergrid in one hop. The cost incurred by one hop scales as O(n^{3/2}), and the amount of weariness a character can handle scales linearly with agility.
viewtopic.php?p=25550#p25550
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