Oh, I'll get around to fixing that.Chakravanti wrote:And You CAN'T travel with cows? wtf.....milk is gonna be more valuable than steel soon. Let alone fucking cheese holy shit.
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loftar
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Re: Game Development: Animal Domestication
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
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Re: Game Development: Animal Domestication
The cow sex animation is a nice touch.
Also, love the new sheep. I don't think I'll ever tame one, because tame sheep look so lame in comparison.
Also, love the new sheep. I don't think I'll ever tame one, because tame sheep look so lame in comparison.
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Chakravanti
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Re: Game Development: Animal Domestication
Very awesome. Carts too maybe?loftar wrote: Oh, I'll get around to fixing that.
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Well I am death, none can excel
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With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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warrri
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Re: Game Development: Animal Domestication
Can i feed them poppy flowers, pretty please??
The world I love The tears I drop To be part of The wave can't stop
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The world I love The trains I hop To be part of The wave can't stop
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Chakravanti
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Re: Game Development: Animal Domestication
Goats would be more keen to eat such things.warrri wrote:Can i feed them poppy flowers, pretty please??
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Caradon
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Re: Game Development: Animal Domestication
It would be interesting to see animal driven carts, larger water vehicles and more interesting means to hunt
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Phazorx
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Re: Game Development: Animal Domestication
There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...
unless fodder quality equals to lowest (or random?) seed/straw used, which ten would be bad design idea
it does not average properly and might just display/use last seed used or something...
unless fodder quality equals to lowest (or random?) seed/straw used, which ten would be bad design idea
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loftar
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Re: Game Development: Animal Domestication
Are you really sure? It has adjusted properly when I've tested it. If anything, there may be rounding problems, since the newly calculated average is truncated to an integer whenever you put in another unit of fodder. Might that be what you're seeing?Phazorx wrote:There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Caradon
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Re: Game Development: Animal Domestication
If a cow is fenced in with a trough on grassland, will it eat from the trough before feeding on the grass? How close must they be to a feeding trough?loftar wrote:Are you really sure? It has adjusted properly when I've tested it. If anything, there may be rounding problems, since the newly calculated average is truncated to an integer whenever you put in another unit of fodder. Might that be what you're seeing?Phazorx wrote:There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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warrri
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Re: Game Development: Animal Domestication
when you build a trough it has a radius like a beehive, the cow must be in it i bet!
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to