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SgtCayir
- Posts: 687
- Joined: Sat Sep 17, 2011 11:17 pm
Re: W7 combat
yes after combat is fixed ^^
jordancoles wrote:Confirmed no balls and you guys officially win
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
Because armor class will be too low in nearly all cases and people will just spam MM to death instead of b12s which we currently havevirus_128 wrote:or increase damage of Rb's by using melee damage formula(perception, instead of strength). Srsly, when you get enough perception, why can't you shoot at weak spots of armor?delfer8 wrote:True, and make iron arrows to penetrate armorsvirus_128 wrote:why do you forget every time about ranged combat?
PS. Just calculated: if you'll have 120 q RB, 600 perc, you'd hit 1554 damage (with full martial 1865 dmg). But, to reach this values, you need to have 2x perception than enemy's agi. And it's impossible to shoot at person in moving. So whats the problem, as you see, damage still sucks, but you CAN raise it by eating more perception (better, than nothing).
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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delfer8
- Posts: 407
- Joined: Wed Nov 24, 2010 11:31 am
- Location: Halt's outpost
Re: W7 combat
Omg think something to fix it.
Be nice, the woods are aware of you.
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: W7 combat
Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.
(once and futue king btw)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
This one time, this guy used flex on meMrBunzy wrote:Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.
He's dead now
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: W7 combat
he wielded a soldier's sword too?jordancoles wrote:This one time, this guy used flex on meMrBunzy wrote:Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.
He's dead now
factnfiction101 wrote:^I agree with this guy.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: W7 combat
Well yea, you don't use it on the guy yer trying to kill, you use it on your friend to deny the enemy maneuvers and combat intensity.jordancoles wrote:This one time, this guy used flex on meMrBunzy wrote:Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.
He's dead now
(once and futue king btw)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: W7 combat
Obvious abuse of mechanics is obvious.MrBunzy wrote: Well yea, you don't use it on the guy yer trying to kill, you use it on your friend to deny the enemy maneuvers and combat intensity.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: W7 combat
Well, wasn't movement combat abuse of mechanics too? And now everyone is fighting to get movement hits back in so they can keep on using it.MagicManICT wrote:Obvious abuse of mechanics is obvious.MrBunzy wrote: Well yea, you don't use it on the guy yer trying to kill, you use it on your friend to deny the enemy maneuvers and combat intensity.
(once and futue king btw)
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: W7 combat
well the abuse was that a char could hit u to 0 when moving no matter the stats. if the weights, however, are balanced making it so similar or stronger stat players are the only ones who can do that, then that is how the mechanics should work. u will be penalised for trying to run and therefor increasing the chance of infinite/limitless chases. however if u are ganked by lower stat players u will still be able to run away just like now.MrBunzy wrote:
Well, wasn't movement combat abuse of mechanics too? And now everyone is fighting to get movement hits back in so they can keep on using it.
bold