Look at the poster bro. It's not me.Ninijutsu wrote:It's not more attack for the attacker, it's less defense for the defender. You're mistaken.jordancoles wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=34346&start=180#p456423 Wtf
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
Lol dafuq
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: W7 combat
Here are the actual changes that need to happen to combat.
Right now as it is the runner has a 1 tile gap that they can abuse to their advantage against the chaser making it near impossible to actually get a kill without a ganksquad.
You can basically run around a clip or evil eye and do whatever you need.
Also the drinking allows for unnecessary movement and making it near impossible to chase someone with decent combat stats.
Remember the point of the weight reduction is so that the player cannot RUN AWAY not chase.
https://www.youtube.com/watch?v=AHurCK9lw0Y
With this shit you can all stop freaking out about combat and actually start bitching about real stuff like soldier swords.
Damn I miss when soldier swords were viable.
- • Increase range on abilities
- • Stop drinking from interrupting combat moves
Right now as it is the runner has a 1 tile gap that they can abuse to their advantage against the chaser making it near impossible to actually get a kill without a ganksquad.
You can basically run around a clip or evil eye and do whatever you need.
Also the drinking allows for unnecessary movement and making it near impossible to chase someone with decent combat stats.
Remember the point of the weight reduction is so that the player cannot RUN AWAY not chase.
https://www.youtube.com/watch?v=AHurCK9lw0Y
With this shit you can all stop freaking out about combat and actually start bitching about real stuff like soldier swords.
Damn I miss when soldier swords were viable.
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16099
- Posts: 11
- Joined: Wed Mar 16, 2011 4:57 pm
Re: W7 combat
talon00302 wrote:https://www.youtube.com/watch?v=AHurCK9lw0Y
- • Stop drinking from interrupting combat moves
- • Stop running drinking at all
阿德里亚诺永远不会忘记


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
Yep yeptalon00302 wrote:Here are the actual changes that need to happen to combat.
- • Increase range on abilities
Before shit talk I'll explain and post a vidya for you all.
- • Stop drinking from interrupting combat moves
Right now as it is the runner has a 1 tile gap that they can abuse to their advantage against the chaser making it near impossible to actually get a kill without a ganksquad.
You can basically run around a clip or evil eye and do whatever you need.
Also the drinking allows for unnecessary movement and making it near impossible to chase someone with decent combat stats.
Remember the point of the weight reduction is so that the player cannot RUN AWAY not chase.
https://www.youtube.com/watch?v=AHurCK9lw0Y
With this shit you can all stop freaking out about combat and actually start bitching about real stuff like soldier swords.![]()
Damn I miss when soldier swords were viable.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: W7 combat
/agree16099 wrote:fight or die
- • Stop running drinking at all
Might need to do something more to increase that swim time, but I see this as being an effective fix.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
Fight or die does not do anything for keeping pvp and crafting balanced.MagicManICT wrote:/agree16099 wrote:fight or die
- • Stop running drinking at all
Might need to do something more to increase that swim time, but I see this as being an effective fix.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MOldAr
- Posts: 205
- Joined: Wed Mar 20, 2013 6:15 am
Re: W7 combat
no fuck your "lets change everything" kind of suggestions cause it leads nowhere
and distracts devs from easy things that could actually improve the system like what talon00302 just posted
although I'd rather choose to reduce follwing distance than increase range on abilities but either way it will fix the "running forever" issue
and distracts devs from easy things that could actually improve the system like what talon00302 just posted
although I'd rather choose to reduce follwing distance than increase range on abilities but either way it will fix the "running forever" issue
