W7 combat

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jordancoles
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Location: British Columbia, Canada

Re: W7 combat

Post by jordancoles »

Ninijutsu wrote:
jordancoles wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=34346&start=180#p456423 Wtf
It's not more attack for the attacker, it's less defense for the defender. You're mistaken.
Look at the poster bro. It's not me.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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Jojjkano
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Re: W7 combat

Post by Jojjkano »

:o
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jordancoles
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Re: W7 combat

Post by jordancoles »

Lol dafuq
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Ninijutsu
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Re: W7 combat

Post by Ninijutsu »

Lol, he had me fooled.
Of another era.
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talon00302
Posts: 516
Joined: Sun Apr 15, 2012 8:30 pm

Re: W7 combat

Post by talon00302 »

Here are the actual changes that need to happen to combat.
  • • Increase range on abilities
  • • Stop drinking from interrupting combat moves
Before shit talk I'll explain and post a vidya for you all.

Right now as it is the runner has a 1 tile gap that they can abuse to their advantage against the chaser making it near impossible to actually get a kill without a ganksquad.
You can basically run around a clip or evil eye and do whatever you need.
Also the drinking allows for unnecessary movement and making it near impossible to chase someone with decent combat stats.
Remember the point of the weight reduction is so that the player cannot RUN AWAY not chase.

https://www.youtube.com/watch?v=AHurCK9lw0Y

With this shit you can all stop freaking out about combat and actually start bitching about real stuff like soldier swords. :x
Damn I miss when soldier swords were viable.
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16099
Posts: 11
Joined: Wed Mar 16, 2011 4:57 pm

Re: W7 combat

Post by 16099 »

talon00302 wrote:
  • • Stop drinking from interrupting combat moves
https://www.youtube.com/watch?v=AHurCK9lw0Y
  • • Stop running drinking at all
fight or die
阿德里亚诺永远不会忘记
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: W7 combat

Post by jordancoles »

talon00302 wrote:Here are the actual changes that need to happen to combat.
  • • Increase range on abilities
  • • Stop drinking from interrupting combat moves
Before shit talk I'll explain and post a vidya for you all.

Right now as it is the runner has a 1 tile gap that they can abuse to their advantage against the chaser making it near impossible to actually get a kill without a ganksquad.
You can basically run around a clip or evil eye and do whatever you need.
Also the drinking allows for unnecessary movement and making it near impossible to chase someone with decent combat stats.
Remember the point of the weight reduction is so that the player cannot RUN AWAY not chase.

https://www.youtube.com/watch?v=AHurCK9lw0Y

With this shit you can all stop freaking out about combat and actually start bitching about real stuff like soldier swords. :x
Damn I miss when soldier swords were viable.
Yep yep
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: W7 combat

Post by MagicManICT »

16099 wrote:
  • • Stop running drinking at all
fight or die
/agree

Might need to do something more to increase that swim time, but I see this as being an effective fix.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: W7 combat

Post by jordancoles »

MagicManICT wrote:
16099 wrote:
  • • Stop running drinking at all
fight or die
/agree

Might need to do something more to increase that swim time, but I see this as being an effective fix.
Fight or die does not do anything for keeping pvp and crafting balanced.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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MOldAr
Posts: 205
Joined: Wed Mar 20, 2013 6:15 am

Re: W7 combat

Post by MOldAr »

no fuck your "lets change everything" kind of suggestions cause it leads nowhere
and distracts devs from easy things that could actually improve the system like what talon00302 just posted
although I'd rather choose to reduce follwing distance than increase range on abilities but either way it will fix the "running forever" issue

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