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sabinati
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Re: Haven 2.0: "Hafen"
it's the eye of god, not a triforce
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Oddity
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- Location: BC, Canadia
Re: Haven 2.0: "Hafen"
They are the same thingsabinati wrote:it's the eye of god, not a triforce
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Haven 2.0: "Hafen"
no they aren't
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vatas
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- Location: Suomi Finland Perkele
Re: Haven 2.0: "Hafen"
Both being triangular does not make them same thing.Oddity wrote:They are the same thingsabinati wrote:it's the eye of god, not a triforce
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Haven 2.0: "Hafen"
Definitely supporting player constructed civilization. Killers are gonna kill, but give them the chance to be integrated into a large faction that can bring some measure of regional stability for the little people and that would be awesome.(15:41:51) <loftar> I think one of the problems related thereto is the fact that there's no real "end-game content" other than PvP.
(15:42:01) <loftar> And tbt I don't really know what to do about that.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Haven 2.0: "Hafen"
easy mistake with that small graphicsabinati wrote:it's the eye of god, not a triforce
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Haven 2.0: "Hafen"
Lol, that was a quick turn around -Jackard wrote:easy mistake with that small graphicsabinati wrote:it's the eye of god, not a triforce
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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borka
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- Location: World of Sprucecap
Re: Haven 2.0: "Hafen"
yes yes yes!!!Potjeh wrote: That's an easy one. I thought the original vision of the game was as a social experiment of sorts, so just give us the tools for building societies. -snip-
A better village management tool has been suggested different times already (funny enough that it's easy to see who's in your enemies party but not who are your villagers).
Some Interfaces to "outside tools" which could be used with custom clients would be neat too (like cut and paste in chats for example or a parser that collects tamed animal statistics which could be used in sheets etc. ... )
In my opinion the "social experiment" has mainly shown one thing: if you force it onedirectional the outcome is onedirectional too ...
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julian12it
- Posts: 787
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- Location: Topaz
Re: Haven 2.0: "Hafen"
For village management there could be like a pclaim type of menu but insted there's 6 text boxes where you can fill out with a custom rank name. With this there can be options to each rank for example.borka wrote:yes yes yes!!!Potjeh wrote: That's an easy one. I thought the original vision of the game was as a social experiment of sorts, so just give us the tools for building societies. -snip-
A better village management tool has been suggested different times already (funny enough that it's easy to see who's in your enemies party but not who are your villagers).
Some Interfaces to "outside tools" which could be used with custom clients would be neat too (like cut and paste in chats for example or a parser that collects tamed animal statistics which could be used in sheets etc. ... )
In my opinion the "social experiment" has mainly shown one thing: if you force it onedirectional the outcome is onedirectional too ...even if there's been huge potential to have it going multidirectional and satisfy much more people on the long run
Rank name: lawspeaker | Options: ●Invite/exile ●Crossroad management ○Theft , etc.
I don't know it's just my opinion, might be bad due to the rank cfg of some sort has to be saved to the server or a mysql.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Haven 2.0: "Hafen"
well its supposed to be this but looks kinda weirdAmanda44 wrote:Lol, that was a quick turn around - :)
