Haven 2.0: "Hafen"

General discussion and socializing.
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sabinati
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Re: Haven 2.0: "Hafen"

Post by sabinati »

it's the eye of god, not a triforce
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Oddity
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Re: Haven 2.0: "Hafen"

Post by Oddity »

sabinati wrote:it's the eye of god, not a triforce
They are the same thing :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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sabinati
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Re: Haven 2.0: "Hafen"

Post by sabinati »

no they aren't
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vatas
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Re: Haven 2.0: "Hafen"

Post by vatas »

Oddity wrote:
sabinati wrote:it's the eye of god, not a triforce
They are the same thing :)
Both being triangular does not make them same thing.
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Yolan
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Re: Haven 2.0: "Hafen"

Post by Yolan »

(15:41:51) <loftar> I think one of the problems related thereto is the fact that there's no real "end-game content" other than PvP.
(15:42:01) <loftar> And tbt I don't really know what to do about that.
Definitely supporting player constructed civilization. Killers are gonna kill, but give them the chance to be integrated into a large faction that can bring some measure of regional stability for the little people and that would be awesome.
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Jackard
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Re: Haven 2.0: "Hafen"

Post by Jackard »

sabinati wrote:it's the eye of god, not a triforce
easy mistake with that small graphic
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Amanda44
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Re: Haven 2.0: "Hafen"

Post by Amanda44 »

Jackard wrote:
sabinati wrote:it's the eye of god, not a triforce
easy mistake with that small graphic
Lol, that was a quick turn around - :)
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borka
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Re: Haven 2.0: "Hafen"

Post by borka »

Potjeh wrote: That's an easy one. I thought the original vision of the game was as a social experiment of sorts, so just give us the tools for building societies. -snip-
yes yes yes!!!

A better village management tool has been suggested different times already (funny enough that it's easy to see who's in your enemies party but not who are your villagers).

Some Interfaces to "outside tools" which could be used with custom clients would be neat too (like cut and paste in chats for example or a parser that collects tamed animal statistics which could be used in sheets etc. ... )

In my opinion the "social experiment" has mainly shown one thing: if you force it onedirectional the outcome is onedirectional too ... :P even if there's been huge potential to have it going multidirectional and satisfy much more people on the long run
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julian12it
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Re: Haven 2.0: "Hafen"

Post by julian12it »

borka wrote:
Potjeh wrote: That's an easy one. I thought the original vision of the game was as a social experiment of sorts, so just give us the tools for building societies. -snip-
yes yes yes!!!

A better village management tool has been suggested different times already (funny enough that it's easy to see who's in your enemies party but not who are your villagers).

Some Interfaces to "outside tools" which could be used with custom clients would be neat too (like cut and paste in chats for example or a parser that collects tamed animal statistics which could be used in sheets etc. ... )

In my opinion the "social experiment" has mainly shown one thing: if you force it onedirectional the outcome is onedirectional too ... :P even if there's been huge potential to have it going multidirectional and satisfy much more people on the long run
For village management there could be like a pclaim type of menu but insted there's 6 text boxes where you can fill out with a custom rank name. With this there can be options to each rank for example.

Rank name: lawspeaker | Options: ●Invite/exile ●Crossroad management ○Theft , etc.


I don't know it's just my opinion, might be bad due to the rank cfg of some sort has to be saved to the server or a mysql.
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Jackard
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Re: Haven 2.0: "Hafen"

Post by Jackard »

Amanda44 wrote:Lol, that was a quick turn around - :)
well its supposed to be this but looks kinda weird

Image

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