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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Haven 2.0: "Hafen"
Always assume longer. I'll be happy if it's out by new year but I'm not going to hold my breath on that. =)
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Haven 2.0: "Hafen"
I like the stockpiles
i wonder if they are gonna let trees fall on you and damage you.Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven 2.0: "Hafen"
Why would that be a mechanicDeadlyPencil wrote:I like the stockpiles
i wonder if they are gonna let trees fall on you and damage you.Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Haven 2.0: "Hafen"
Why isn't it one now?NOOBY93 wrote:Why would that be a mechanicDeadlyPencil wrote:I like the stockpiles
i wonder if they are gonna let trees fall on you and damage you.Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven 2.0: "Hafen"
It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Haven 2.0: "Hafen"
r u dumNOOBY93 wrote:It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven 2.0: "Hafen"
Don't tell me you want traps to be implemented as well.jordancoles wrote:r u dumNOOBY93 wrote:It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
Jalpha wrote:I believe in my interpretation of things.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Haven 2.0: "Hafen"
NOOBY93 wrote:...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Haven 2.0: "Hafen"
Giev Alpha Invite for Tinka and me plx plx

Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
