Haven 2.0: "Hafen"

General discussion and socializing.
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TeckXKnight
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Re: Haven 2.0: "Hafen"

Post by TeckXKnight »

Always assume longer. I'll be happy if it's out by new year but I'm not going to hold my breath on that. =)
DeadlyPencil
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Re: Haven 2.0: "Hafen"

Post by DeadlyPencil »

I like the stockpiles
Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?
i wonder if they are gonna let trees fall on you and damage you.
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NOOBY93
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Re: Haven 2.0: "Hafen"

Post by NOOBY93 »

DeadlyPencil wrote:I like the stockpiles
Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?
i wonder if they are gonna let trees fall on you and damage you.
Why would that be a mechanic
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
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Re: Haven 2.0: "Hafen"

Post by jordancoles »

NOOBY93 wrote:
DeadlyPencil wrote:I like the stockpiles
Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?
i wonder if they are gonna let trees fall on you and damage you.
Why would that be a mechanic
Why isn't it one now?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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GrapefruitV
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Re: Haven 2.0: "Hafen"

Post by GrapefruitV »

Because as soon as you'll get it, it will become new tinder drill.
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NOOBY93
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Re: Haven 2.0: "Hafen"

Post by NOOBY93 »

It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
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Re: Haven 2.0: "Hafen"

Post by jordancoles »

NOOBY93 wrote:It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
r u dum
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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NOOBY93
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Re: Haven 2.0: "Hafen"

Post by NOOBY93 »

jordancoles wrote:
NOOBY93 wrote:It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
r u dum
Don't tell me you want traps to be implemented as well.
Jalpha wrote:I believe in my interpretation of things.
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loftar
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Re: Haven 2.0: "Hafen"

Post by loftar »

NOOBY93 wrote:...
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"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MrGemini
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Re: Haven 2.0: "Hafen"

Post by MrGemini »

Giev Alpha Invite for Tinka and me plx plx :?: 8-)
Greetings, Gemini & Tinkababe

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