Keeping you Posted, #2

Announcements about major changes in Haven & Hearth.
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NOOBY93
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Re: Keeping you Posted, #2

Post by NOOBY93 »

Vaku wrote:
jordancoles wrote:Keeping You Posted, #3 where you @ bruh???
:sad: Jorb, let it be about how profoundly boring PvP will not be.
PvP is not boring to do, but it is boring to watch. Unless you've taken part in PvP I'm not sure how you can say it's boring
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Vaku
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Re: Keeping you Posted, #2

Post by Vaku »

I have and it consists of chasing and fleeing. The 'not boring' part you are talking about is the high stake risk of perma-death. That is preserved even with a modification to how combat works.
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Ninijutsu
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Re: Keeping you Posted, #2

Post by Ninijutsu »

Vaku wrote:
jordancoles wrote:Keeping You Posted, #3 where you @ bruh???
:sad: Jorb, let it be about how profoundly boring PvP will not be.
Lol. What's your suggestion?
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Vaku
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Re: Keeping you Posted, #2

Post by Vaku »

Ninijutsu wrote:
Vaku wrote::sad: Jorb, let it be about how profoundly boring PvP will not be.
Lol. What's your suggestion?
This is me pleading to a higher power. I ain't got a suggestion, just the critique.

They will figure out how to make it more interesting, I'm sure.

I just want the next update to show something about the new combat system they implement.
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Ninijutsu
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Re: Keeping you Posted, #2

Post by Ninijutsu »

They may be gods, but they aren't wizards. I dunno about you but I sure can't think of a better way to have PvP without breaking it.
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loftar
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Re: Keeping you Posted, #2

Post by loftar »

We are currently in the process of reimplementing combat (which is also why it's taking time to produce and new images; don't expect results immediately), and we are indeed changing aspects of it. As part of that, we are keeping flight and pursuit in mind.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Vaku
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Re: Keeping you Posted, #2

Post by Vaku »

loftar wrote:We are currently in the process of reimplementing combat (which is also why it's taking time to produce and new images; don't expect results immediately), and we are indeed changing aspects of it. As part of that, we are keeping flight and pursuit in mind.
Loftar knows how to give a boy butterflies. :oops:
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overtyped
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Re: Keeping you Posted, #2

Post by overtyped »

Vaku wrote:
loftar wrote:We are currently in the process of reimplementing combat (which is also why it's taking time to produce and new images; don't expect results immediately), and we are indeed changing aspects of it. As part of that, we are keeping flight and pursuit in mind.
Loftar knows how to give a boy butterflies. :oops:
speaking of butterflies, please keep in float like a butterfly! Here is a screenshot of the move in action.
Float like a butterfly.png
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Potjeh
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Re: Keeping you Posted, #2

Post by Potjeh »

Whatever you do, don't take anything from Salem combat.
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loftar
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Re: Keeping you Posted, #2

Post by loftar »

To be fair, I do think the theoretical foundations of Salem combat are underestimated, and before we sold it, I did have some changes that I wanted to make that I think would have made it a fair bit better.

That said, however, the plan is very much to make the combat system quite similar to what Haven already has. We do like it, and there is, for that matter, certainly no point in making the games more alike each other than they need to be. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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