Wow! Can't wait to break my ankles falling from the third story! Hope the blood spray effect is nice as I crawl into town helplessly.
but4srsly, I can't wait
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Repercussionist
- Posts: 262
- Joined: Tue Aug 10, 2010 2:35 am
Re: The Ghost of Christmas Future, II
Zen always wins.
~K~
~K~
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Strandmullen
- Posts: 452
- Joined: Sat Mar 31, 2012 11:37 pm
- Location: Sweden
Re: The Ghost of Christmas Future, II
I am so glad you've gotten this far in development of Hafen/Haven 2/Whatever you call it!
Please keep us updated and I'm definetly looking forward to playing this!
Please keep us updated and I'm definetly looking forward to playing this!
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future, II
I don't know about "more complicated". Hopefully it will be more balanced (I hope they will consider putting a cap on attack deltas or something), and maybe slightly less complicated. But we can only wait and see...300Stalker wrote:I am all HYPED for this game now.But i can also see by that preview that combat is going to be more complicated and there will be horses.Is that true or not?
I could live with tiles always being visible.loftar wrote:
- For one thing, I'm not sure the necessary server-side calculations can be done cheaply enough. I haven't yet found a way to do so, at least.
...- Even if you ignore those things, light-hacks would still be far too useful simply for being able to see the tiles, regardless of any objects.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
The fact we will have horses is cool. Next to get back into the game is wagons ect... hell I can see hourse charites now added to the game... ride in style and store some stuff lol.
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loftar
- Posts: 9096
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- Location: Your character database
Re: The Ghost of Christmas Future, II
But then you have light-hacks anyway and the whole point was moot. :)Oddity wrote:I could live with tiles always being visible.
Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^Kaios wrote:It is actually called "fog of war" and I've always enjoyed games that utilize it
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: The Ghost of Christmas Future, II
But seriously, what's up with grapes still being annual crops?
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: The Ghost of Christmas Future, II
Ftfy. They will probably grow on trellises along with other vine-ish plants, but we haven't quite decided on the exact implementation of that yet.Potjeh wrote:But seriously, what's up with grapes still being unimplemented placeholders?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11824
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: The Ghost of Christmas Future, II
Way ahead of you. Plum was one of the first trees I made.Potjeh wrote:Ceterum censeo that you should put in plum trees
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: The Ghost of Christmas Future, II
Yay
While you're in a good mood, consider implementing grappa to use leftovers from winemaking.