The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
User avatar
Repercussionist
Posts: 262
Joined: Tue Aug 10, 2010 2:35 am

Re: The Ghost of Christmas Future, II

Post by Repercussionist »

Wow! Can't wait to break my ankles falling from the third story! Hope the blood spray effect is nice as I crawl into town helplessly.

but4srsly, I can't wait
Zen always wins.
~K~
User avatar
Strandmullen
Posts: 452
Joined: Sat Mar 31, 2012 11:37 pm
Location: Sweden

Re: The Ghost of Christmas Future, II

Post by Strandmullen »

I am so glad you've gotten this far in development of Hafen/Haven 2/Whatever you call it!
Please keep us updated and I'm definetly looking forward to playing this!
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: The Ghost of Christmas Future, II

Post by Oddity »

300Stalker wrote:I am all HYPED for this game now.But i can also see by that preview that combat is going to be more complicated and there will be horses.Is that true or not?
I don't know about "more complicated". Hopefully it will be more balanced (I hope they will consider putting a cap on attack deltas or something), and maybe slightly less complicated. But we can only wait and see...
loftar wrote:
  • For one thing, I'm not sure the necessary server-side calculations can be done cheaply enough. I haven't yet found a way to do so, at least.
    ...
  • Even if you ignore those things, light-hacks would still be far too useful simply for being able to see the tiles, regardless of any objects.
I could live with tiles always being visible.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
RubyRed
Posts: 206
Joined: Sat Apr 20, 2013 6:43 pm

Re: The Ghost of Christmas Future, II

Post by RubyRed »

The fact we will have horses is cool. Next to get back into the game is wagons ect... hell I can see hourse charites now added to the game... ride in style and store some stuff lol.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: The Ghost of Christmas Future, II

Post by loftar »

Oddity wrote:I could live with tiles always being visible.
But then you have light-hacks anyway and the whole point was moot. :)
Kaios wrote:It is actually called "fog of war" and I've always enjoyed games that utilize it
Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Potjeh
Posts: 11824
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Post by Potjeh »

But seriously, what's up with grapes still being annual crops?
Image Bottleneck
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The Ghost of Christmas Future, II

Post by jorb »

Potjeh wrote:But seriously, what's up with grapes still being unimplemented placeholders?
Ftfy. They will probably grow on trellises along with other vine-ish plants, but we haven't quite decided on the exact implementation of that yet.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Potjeh
Posts: 11824
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Post by Potjeh »

Ceterum censeo that you should put in plum trees ;)
Image Bottleneck
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The Ghost of Christmas Future, II

Post by jorb »

Potjeh wrote:Ceterum censeo that you should put in plum trees ;)
Way ahead of you. Plum was one of the first trees I made. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Potjeh
Posts: 11824
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Post by Potjeh »

Yay :D While you're in a good mood, consider implementing grappa to use leftovers from winemaking.
Image Bottleneck

Return to “Announcements”