-
Reynolds
- Posts: 118
- Joined: Sun Oct 25, 2009 9:21 pm
The wonders of nature
I made a new guy. Out in the middle of nowhere, I built a leanto and a bed. Then a level X bear comes and knocks me down in 1 hit. Something here needs fixing.
-
Idol
- Posts: 4
- Joined: Sat Jan 16, 2010 11:12 pm
Re: The wonders of nature
Don't worry. You'll get up again. And probably have only lost one hard hit point. Fix it with a leech.
-
Reynolds
- Posts: 118
- Joined: Sun Oct 25, 2009 9:21 pm
Re: The wonders of nature
I know, I'm not new here at all. But a lvl 10 bear shouldn't spawn near a newbie.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: The wonders of nature
stfu you are a nub, fc. What is is better than what was.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: The wonders of nature
you know i've seen a lot of bears on my noob character, only had 2 attack me. i usually run when i see one.
-
Nemu
- Posts: 50
- Joined: Wed Dec 16, 2009 9:45 am
Re: The wonders of nature
*a newbie appears in the woods, suddenly all the strongest bears run for their lives*
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The wonders of nature
well maybe you should stop being so deliciousReynolds wrote:I know, I'm not new here at all. But a lvl 10 bear shouldn't spawn near a newbie.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The wonders of nature
It seems that you are under the impressions that new characters should be "safe"; which is, I would argue, an erroneous premise. Since the introduction of wilderness spawning, this is my view:Reynolds wrote:But a lvl 10 bear shouldn't spawn near a newbie.
1. You spawn in civilization by way of a charter stone. With that comes all the advantages and disadvantages of civilization: You are safe from level-X bears, but there are people around you that may rape or kill you and there may well be a problem with resource depletion.
2. You spawn in the wilderness, where it is certainly not safe. Rather the opposite; I would very much like to develop the early game (and mid-game, and end-game) in the wilderness into something much more of a survival game, where it's normal to die a couple of times in the process of getting the hang of it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: The wonders of nature
This is the kind of game I thought I was playing when I first logged on and built a stone axe. I would love to see more development in that direction.loftar wrote: 2. You spawn in the wilderness, where it is certainly not safe. Rather the opposite; I would very much like to develop the early game (and mid-game, and end-game) in the wilderness into something much more of a survival game, where it's normal to die a couple of times in the process of getting the hang of it.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: The wonders of nature
If you have a new character and a bear comes along, you either run or hide behind a rock or a tree.
Much like niltrias, I've always wanted the game to be more focused on survival, and I know one thing that would be really cool:
Animals fear fire - you already start with some torches; use them to fend of the wild animals.
I'd actually also like to see something as basic as lighting a fire made more difficult and error prone.
Taming fire was kinda like a milestone in the human evolution, and I think that that should play a bigger role in survival.
Much like niltrias, I've always wanted the game to be more focused on survival, and I know one thing that would be really cool:
Animals fear fire - you already start with some torches; use them to fend of the wild animals.
I'd actually also like to see something as basic as lighting a fire made more difficult and error prone.
Taming fire was kinda like a milestone in the human evolution, and I think that that should play a bigger role in survival.