The wonders of nature

General discussion and socializing.
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Reynolds
Posts: 118
Joined: Sun Oct 25, 2009 9:21 pm

The wonders of nature

Post by Reynolds »

I made a new guy. Out in the middle of nowhere, I built a leanto and a bed. Then a level X bear comes and knocks me down in 1 hit. Something here needs fixing.
Idol
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Joined: Sat Jan 16, 2010 11:12 pm

Re: The wonders of nature

Post by Idol »

Don't worry. You'll get up again. And probably have only lost one hard hit point. Fix it with a leech.
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Reynolds
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Joined: Sun Oct 25, 2009 9:21 pm

Re: The wonders of nature

Post by Reynolds »

I know, I'm not new here at all. But a lvl 10 bear shouldn't spawn near a newbie.
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Chakravanti
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Joined: Sat Aug 29, 2009 3:38 am

Re: The wonders of nature

Post by Chakravanti »

stfu you are a nub, fc. What is is better than what was.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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sabinati
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Re: The wonders of nature

Post by sabinati »

you know i've seen a lot of bears on my noob character, only had 2 attack me. i usually run when i see one.
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Nemu
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Re: The wonders of nature

Post by Nemu »

*a newbie appears in the woods, suddenly all the strongest bears run for their lives*
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Jackard
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Location: fucking curios how do they work

Re: The wonders of nature

Post by Jackard »

Reynolds wrote:I know, I'm not new here at all. But a lvl 10 bear shouldn't spawn near a newbie.
well maybe you should stop being so delicious
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loftar
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Re: The wonders of nature

Post by loftar »

Reynolds wrote:But a lvl 10 bear shouldn't spawn near a newbie.
It seems that you are under the impressions that new characters should be "safe"; which is, I would argue, an erroneous premise. Since the introduction of wilderness spawning, this is my view:

1. You spawn in civilization by way of a charter stone. With that comes all the advantages and disadvantages of civilization: You are safe from level-X bears, but there are people around you that may rape or kill you and there may well be a problem with resource depletion.
2. You spawn in the wilderness, where it is certainly not safe. Rather the opposite; I would very much like to develop the early game (and mid-game, and end-game) in the wilderness into something much more of a survival game, where it's normal to die a couple of times in the process of getting the hang of it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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niltrias
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Re: The wonders of nature

Post by niltrias »

loftar wrote: 2. You spawn in the wilderness, where it is certainly not safe. Rather the opposite; I would very much like to develop the early game (and mid-game, and end-game) in the wilderness into something much more of a survival game, where it's normal to die a couple of times in the process of getting the hang of it.
This is the kind of game I thought I was playing when I first logged on and built a stone axe. I would love to see more development in that direction.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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kaka
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Re: The wonders of nature

Post by kaka »

If you have a new character and a bear comes along, you either run or hide behind a rock or a tree.

Much like niltrias, I've always wanted the game to be more focused on survival, and I know one thing that would be really cool:
Animals fear fire - you already start with some torches; use them to fend of the wild animals.

I'd actually also like to see something as basic as lighting a fire made more difficult and error prone.
Taming fire was kinda like a milestone in the human evolution, and I think that that should play a bigger role in survival.

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