Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?Amanda44 wrote: Yes, I agree with regard to the char being immobilized during the animation. As to the raiders using the emotes adversely, it's really no different from them saying 'friendly!' or giving you a deer and then stabbing you to death but it is at least a quicker form of initial communication than typing out words. How you then choose to respond is up to you, as always.
I realize it might be difficult to customize graphics for this. But I like the idea of being able to at least identify the player's attitude or his belief settings just by looking at them. If haven were real I assume we would be able to differentiate someone with full barbarism from a full civilization, or a full life from a full death, and so on.


