The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
venatorvenator
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: The Ghost of Christmas Future, II

Post by venatorvenator »

Amanda44 wrote: Yes, I agree with regard to the char being immobilized during the animation. As to the raiders using the emotes adversely, it's really no different from them saying 'friendly!' or giving you a deer and then stabbing you to death but it is at least a quicker form of initial communication than typing out words. How you then choose to respond is up to you, as always.
Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?

I realize it might be difficult to customize graphics for this. But I like the idea of being able to at least identify the player's attitude or his belief settings just by looking at them. If haven were real I assume we would be able to differentiate someone with full barbarism from a full civilization, or a full life from a full death, and so on.
Xcom wrote:Most good things last only a short time
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: The Ghost of Christmas Future, II

Post by loftar »

venatorvenator wrote:Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?
Image
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: The Ghost of Christmas Future, II

Post by painhertz »

Can I haz pre-casting and 4zzor hally whacks?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Post by NaoWhut »

venatorvenator wrote:Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?
"Hello NaoWhut! Are you a good person?"
Image
"...Yeeesss?..."
ImageImage
User avatar
ArvinJA
Posts: 1255
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: The Ghost of Christmas Future, II

Post by ArvinJA »

venatorvenator wrote:aura system
Utils.drawgay(b, img.img, sc);
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: The Ghost of Christmas Future, II

Post by LadyV »

venatorvenator wrote:
Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?

I realize it might be difficult to customize graphics for this. But I like the idea of being able to at least identify the player's attitude or his belief settings just by looking at them. If haven were real I assume we would be able to differentiate someone with full barbarism from a full civilization, or a full life from a full death, and so on.
Why would you want that system. Scents do not necessarily make a person bad. Rangers who do good deeds may cross claims and track killers. Would you shy away from helping them just because they had scents? Besides I don't think it fits Haven's style.
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: The Ghost of Christmas Future, II

Post by LadyV »

loftar wrote:I also support expandable/custom housing. I hardly think it's going to be in the first release of Hafen, but I would very much like to implement something like it sooner rather than later.
Thank you for putting it on the sooner list. :)
User avatar
razfen
Posts: 369
Joined: Sun Mar 24, 2013 10:49 pm

Re: The Ghost of Christmas Future, II

Post by razfen »

painhertz wrote:Can I haz pre-casting and 4zzor hally whacks?
Bitches love mah Corp Por [Energy Bolt].
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: The Ghost of Christmas Future, II

Post by Oddity »

I hope that bears will swim in Hafen.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
RubyRed
Posts: 206
Joined: Sat Apr 20, 2013 6:43 pm

Re: The Ghost of Christmas Future, II

Post by RubyRed »

Oddity wrote:I hope that bears will swim in Hafen.
O they will and tell not you burn down the forest to... you know rangers hat and all ::winks::

Return to “Announcements”