The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
User avatar
Phinix
Posts: 438
Joined: Mon Sep 12, 2011 1:43 pm
Location: UnderGround in a Fox Hole

Re: The Ghost of Christmas Future, II

Post by Phinix »

Gray wrote:Brew your own piss into mildly alcoholic beverage. (In case you are stuck inside a village without wine or resources to reduce travel weariness) Cmon guys this has gameplay value...
Sounds like it would make you die of botulism... jokes on you piss drinker ¦]
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
User avatar
simimi
Posts: 447
Joined: Mon Mar 14, 2011 10:51 pm

Re: The Ghost of Christmas Future, II

Post by simimi »

User avatar
RustyBuckitt
Posts: 463
Joined: Wed Feb 19, 2014 4:09 am
Location: The "Bud" with "a friend"

Re: The Ghost of Christmas Future, II

Post by RustyBuckitt »

Hel, faq dat, jst let us mak crak n gro pot
"Me and Stone gonna break your bones." In loving memorry of Stick

Image
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: The Ghost of Christmas Future, II

Post by painhertz »

You've always been able to grow pot in Haven.....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: The Ghost of Christmas Future, II

Post by g1real »

I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?

What's stopping you from releasing on Steam, anyway?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
Phinix
Posts: 438
Joined: Mon Sep 12, 2011 1:43 pm
Location: UnderGround in a Fox Hole

Re: The Ghost of Christmas Future, II

Post by Phinix »

g1real wrote:I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?

What's stopping you from releasing on Steam, anyway?
To much attention maybe...
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: The Ghost of Christmas Future, II

Post by loftar »

g1real wrote:What's stopping you from releasing on Steam, anyway?
The work involved in porting it, mostly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: The Ghost of Christmas Future, II

Post by painhertz »

Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Post by NaoWhut »

painhertz wrote:Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
When haven originally started it was...
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.

(Looks like they're past that but still)
ImageImage
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: The Ghost of Christmas Future, II

Post by painhertz »

NaoWhut wrote:
painhertz wrote:Is it real 3d or pseudo 3d?


Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
When haven originally started it was...
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.


Looks to me like there's "far" more than what Salem had when we started tinkering with it....

(Looks like they're past that but still)
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"

Return to “Announcements”