Sounds like it would make you die of botulism... jokes on you piss drinkerGray wrote:Brew your own piss into mildly alcoholic beverage. (In case you are stuck inside a village without wine or resources to reduce travel weariness) Cmon guys this has gameplay value...
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Phinix
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Re: The Ghost of Christmas Future, II
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
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simimi
- Posts: 447
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RustyBuckitt
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Re: The Ghost of Christmas Future, II
Hel, faq dat, jst let us mak crak n gro potsimimi wrote:There is an idea ... http://andy-letcher.blogspot.fr/2011/09 ... garic.html
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painhertz
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- Location: Louisiana
Re: The Ghost of Christmas Future, II
You've always been able to grow pot in Haven.....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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g1real
- Posts: 881
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Re: The Ghost of Christmas Future, II
I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?
What's stopping you from releasing on Steam, anyway?
What's stopping you from releasing on Steam, anyway?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Phinix
- Posts: 438
- Joined: Mon Sep 12, 2011 1:43 pm
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Re: The Ghost of Christmas Future, II
To much attention maybe...g1real wrote:I'm worried about the new 3D graphics, I'm not sure if my GTX 780 Ti will be able to run it. Can you please think of the little people too?
What's stopping you from releasing on Steam, anyway?
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
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loftar
- Posts: 9096
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- Location: Your character database
Re: The Ghost of Christmas Future, II
The work involved in porting it, mostly.g1real wrote:What's stopping you from releasing on Steam, anyway?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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painhertz
- Posts: 6185
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Re: The Ghost of Christmas Future, II
Is it real 3d or pseudo 3d?
Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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NaoWhut
- Posts: 4852
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Re: The Ghost of Christmas Future, II
When haven originally started it was...painhertz wrote:Is it real 3d or pseudo 3d?
Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.
(Looks like they're past that but still)


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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
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- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: The Ghost of Christmas Future, II
NaoWhut wrote:When haven originally started it was...painhertz wrote:Is it real 3d or pseudo 3d?
Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time or were they more involved from the start like we were in Salem? it just seems to me that you guys are laying down a whole lot of game without any player input/criticism and although it seems to be looking badass what happens if 3 months down the road you guys start a beta and the majority of us go (Wow, that's fucking awful) and whiff on the whole thing?
empty. I wasn't there at the very start,
but i believe trees were a NEW addition
at some point. I think it's just that they
don't want to ruin people's first actual
impression of Hafen by giving them a
vast empty world with nothing but trees
and water with bugs everywhere.
Looks to me like there's "far" more than what Salem had when we started tinkering with it....
(Looks like they're past that but still)
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
