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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Registered Users
Is it really necessary to store actual images on the server? Wouldn't it take less HD space and bandwidth to just send a list of map objects to the client, and have the client assemble a map with local images (transferred from the server)? You could use just two bits to transfer terrain type for one tile (there's less than 16 terrain types), but the real beauty is in stuff like trees and houses - you just need to tell the client they're at a specific point and it can just paste the same image over and over at those points.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Registered Users
well i think using images is probably better since you are also storing various snapshots from the past in the form of maps
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Registered Users
Generating the minimaps in the client would get rid of those awful borders between maps, though.
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Registered Users

Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5