Registered Users

Announcements about major changes in Haven & Hearth.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Registered Users

Post by Potjeh »

Is it really necessary to store actual images on the server? Wouldn't it take less HD space and bandwidth to just send a list of map objects to the client, and have the client assemble a map with local images (transferred from the server)? You could use just two bits to transfer terrain type for one tile (there's less than 16 terrain types), but the real beauty is in stuff like trees and houses - you just need to tell the client they're at a specific point and it can just paste the same image over and over at those points.
Image Bottleneck
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Registered Users

Post by sabinati »

well i think using images is probably better since you are also storing various snapshots from the past in the form of maps
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kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Registered Users

Post by kaka »

Generating the minimaps in the client would get rid of those awful borders between maps, though.
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Caradon
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Joined: Tue Jul 28, 2009 6:10 pm

Re: Registered Users

Post by Caradon »

Image
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