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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: [Suggestion] Medical Skills, Disease, and Permanency
Veri gut! +1
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: [Suggestion] Medical Skills, Disease, and Permanency
I have always supported expanding herbalism and medical knowledge skills. The conditions and ailments however maybe test one at a time. You add to much untested at once you toss in to many unknowns and invite abuse. Cosmetic items are easier as they only impact appearance and minor things. Overall I do support an expansion just not so much so fast. 
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neofenris
- Posts: 75
- Joined: Wed Mar 13, 2013 6:59 pm
- Location: France
Re: [Suggestion] Medical Skills, Disease, and Permanency
I would love to see new plants to forage that serves alchimist/medical purpose with some little temporary buffs/cure diseases.LadyV wrote:I have always supported expanding herbalism and medical knowledge skills.
That would be soooo awesome !
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: [Suggestion] Medical Skills, Disease, and Permanency
I'd like to see Aurum Potabile so that gold won't end up so devalued with time.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: [Suggestion] Medical Skills, Disease, and Permanency
So basically copy diseases etc. from salem? 

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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Altich
- Posts: 76
- Joined: Sat Jun 13, 2015 5:10 am
Re: [Suggestion] Medical Skills, Disease, and Permanency
That doesn't seem a bad idea, except the inevitable death of rabies. I don't find a reason to include such disease.
