[Suggestion] Medical Skills, Disease, and Permanency

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Axatros
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Re: [Suggestion] Medical Skills, Disease, and Permanency

Post by Axatros »

Veri gut! +1
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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LadyV
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Re: [Suggestion] Medical Skills, Disease, and Permanency

Post by LadyV »

I have always supported expanding herbalism and medical knowledge skills. The conditions and ailments however maybe test one at a time. You add to much untested at once you toss in to many unknowns and invite abuse. Cosmetic items are easier as they only impact appearance and minor things. Overall I do support an expansion just not so much so fast. :)
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neofenris
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Location: France

Re: [Suggestion] Medical Skills, Disease, and Permanency

Post by neofenris »

LadyV wrote:I have always supported expanding herbalism and medical knowledge skills.
I would love to see new plants to forage that serves alchimist/medical purpose with some little temporary buffs/cure diseases.
That would be soooo awesome !
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slipper
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Re: [Suggestion] Medical Skills, Disease, and Permanency

Post by slipper »

I'd like to see Aurum Potabile so that gold won't end up so devalued with time.
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shubla
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Re: [Suggestion] Medical Skills, Disease, and Permanency

Post by shubla »

So basically copy diseases etc. from salem? :D
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Altich
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Re: [Suggestion] Medical Skills, Disease, and Permanency

Post by Altich »

That doesn't seem a bad idea, except the inevitable death of rabies. I don't find a reason to include such disease.

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