Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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LadyV
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by LadyV »

Metruption wrote:Let items inside the inventory grid be rotated. So a board that is currently ALWAYS ONLY 1x4 could be stored either 1x4 OR 4x1
Oh yes I have asked for that one to before. It would make things so nice. :)
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FatFruit
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by FatFruit »

no run n drink
that just ruined loaftars game
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julian12it
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by julian12it »

Metruption wrote:Let items inside the inventory grid be rotated. So a board that is currently ALWAYS ONLY 1x4 could be stored either 1x4 OR 4x1
If you don't add this, I fucking quit.
mvgulik
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by mvgulik »

Hopes some minimal play delay is implemented, in the client, to prevent identical sounds(file) from being played at the exact same time.
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painhertz
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by painhertz »

julian12it wrote:
Metruption wrote:Let items inside the inventory grid be rotated. So a board that is currently ALWAYS ONLY 1x4 could be stored either 1x4 OR 4x1
If you don't add this, I fucking quit.
please do.
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RubyRed
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by RubyRed »

I would love to see Grain Silos to help store a bunch of seeds for later use.

Special tools to help with Butchering fish and the other animals (gives a better advantage then using an axe or a sword ect...)
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Redkat
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by Redkat »

I know this have been suggested probably a 1000 times. I just want to supply proof of the coolness :D


http://www.earthporm.com/rescued-fox-raised-by-humans/

We want to be able to tame foxes !
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LadyV
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by LadyV »

Redkat wrote:I know this have been suggested probably a 1000 times. I just want to supply proof of the coolness :D


http://www.earthporm.com/rescued-fox-raised-by-humans/

We want to be able to tame foxes !
I would rather have wolfs and tame them into dogs. :) But I'm not opposed to this.
Waiting_For_HnH2
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by Waiting_For_HnH2 »

loftar wrote:
ramones wrote:flower menus.
How do you suppose one would choose between multiple options, then?
Let's say you press a right click on a thing.

You get a list of text on the side of the screen with possible actions with each action numbered. You just press 1 or 2 on your keyboard and you do the action.

Hover mouse- Right click- Press number key.

That way you only move your mouse once. You always hold your arm on the keyboard anyways.
Waiting_For_HnH2
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Re: Suggestions for Hafen (Haven and Hearth 2)

Post by Waiting_For_HnH2 »

Realistic geography. Current Stuff doesn't make any sense. I understand that coding a realistic map would be hard but here is an idea: World consists of large islands. Biomes are way larger. There are mountains where the rivers spawns and the river goes 'down' the mountain until it finds The sea. (Randomly generated world i image the river is randomly selecting path until it hits the sea.) The rivers would have Shallow points. Somewhat solves the need of bridges. Also if we have seas we can have larger ships for trading or transport. (viewtopic.php?f=5&t=33014)

No teleportation. There could be fast travel points between roads like someone mentioned before. But otherwise no. Also no hearth fires. Your character remains always in the world.

Much much less leveling. Like . WAYYY less leveling. Make your irl skill mater over in game skill. Let a band of newbs be able to defend from a higher level character so newbie towns would be able to exist. Why do we even have all this leveling when we have the item levels. item quality is way cool and we should base our civilizations on that. Not artificial character superhuman level shit that is in now. There are guys with 1000 str or UA MC or whatever,. what the fuck is that. Terminator?

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