Oh yes I have asked for that one to before. It would make things so nice.Metruption wrote:Let items inside the inventory grid be rotated. So a board that is currently ALWAYS ONLY 1x4 could be stored either 1x4 OR 4x1
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Suggestions for Hafen (Haven and Hearth 2)
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FatFruit
- Posts: 100
- Joined: Sun Oct 05, 2014 1:35 am
Re: Suggestions for Hafen (Haven and Hearth 2)
no run n drink
that just ruined loaftars game
that just ruined loaftars game
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julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: Suggestions for Hafen (Haven and Hearth 2)
If you don't add this, I fucking quit.Metruption wrote:Let items inside the inventory grid be rotated. So a board that is currently ALWAYS ONLY 1x4 could be stored either 1x4 OR 4x1
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Suggestions for Hafen (Haven and Hearth 2)
Hopes some minimal play delay is implemented, in the client, to prevent identical sounds(file) from being played at the exact same time.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Suggestions for Hafen (Haven and Hearth 2)
please do.julian12it wrote:If you don't add this, I fucking quit.Metruption wrote:Let items inside the inventory grid be rotated. So a board that is currently ALWAYS ONLY 1x4 could be stored either 1x4 OR 4x1
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: Suggestions for Hafen (Haven and Hearth 2)
I would love to see Grain Silos to help store a bunch of seeds for later use.
Special tools to help with Butchering fish and the other animals (gives a better advantage then using an axe or a sword ect...)
Special tools to help with Butchering fish and the other animals (gives a better advantage then using an axe or a sword ect...)
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: Suggestions for Hafen (Haven and Hearth 2)
I know this have been suggested probably a 1000 times. I just want to supply proof of the coolness 
http://www.earthporm.com/rescued-fox-raised-by-humans/
We want to be able to tame foxes !
http://www.earthporm.com/rescued-fox-raised-by-humans/
We want to be able to tame foxes !
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Suggestions for Hafen (Haven and Hearth 2)
I would rather have wolfs and tame them into dogs.Redkat wrote:I know this have been suggested probably a 1000 times. I just want to supply proof of the coolness
http://www.earthporm.com/rescued-fox-raised-by-humans/
We want to be able to tame foxes !
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Waiting_For_HnH2
- Posts: 9
- Joined: Sun Apr 19, 2015 9:57 am
Re: Suggestions for Hafen (Haven and Hearth 2)
Let's say you press a right click on a thing.loftar wrote:How do you suppose one would choose between multiple options, then?ramones wrote:flower menus.
You get a list of text on the side of the screen with possible actions with each action numbered. You just press 1 or 2 on your keyboard and you do the action.
Hover mouse- Right click- Press number key.
That way you only move your mouse once. You always hold your arm on the keyboard anyways.
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Waiting_For_HnH2
- Posts: 9
- Joined: Sun Apr 19, 2015 9:57 am
Re: Suggestions for Hafen (Haven and Hearth 2)
Realistic geography. Current Stuff doesn't make any sense. I understand that coding a realistic map would be hard but here is an idea: World consists of large islands. Biomes are way larger. There are mountains where the rivers spawns and the river goes 'down' the mountain until it finds The sea. (Randomly generated world i image the river is randomly selecting path until it hits the sea.) The rivers would have Shallow points. Somewhat solves the need of bridges. Also if we have seas we can have larger ships for trading or transport. (viewtopic.php?f=5&t=33014)
No teleportation. There could be fast travel points between roads like someone mentioned before. But otherwise no. Also no hearth fires. Your character remains always in the world.
Much much less leveling. Like . WAYYY less leveling. Make your irl skill mater over in game skill. Let a band of newbs be able to defend from a higher level character so newbie towns would be able to exist. Why do we even have all this leveling when we have the item levels. item quality is way cool and we should base our civilizations on that. Not artificial character superhuman level shit that is in now. There are guys with 1000 str or UA MC or whatever,. what the fuck is that. Terminator?
No teleportation. There could be fast travel points between roads like someone mentioned before. But otherwise no. Also no hearth fires. Your character remains always in the world.
Much much less leveling. Like . WAYYY less leveling. Make your irl skill mater over in game skill. Let a band of newbs be able to defend from a higher level character so newbie towns would be able to exist. Why do we even have all this leveling when we have the item levels. item quality is way cool and we should base our civilizations on that. Not artificial character superhuman level shit that is in now. There are guys with 1000 str or UA MC or whatever,. what the fuck is that. Terminator?