Interview with IndieGameMag

General discussion and socializing.
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shubla
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Re: Interview with IndieGameMag

Post by shubla »

Big factions will still form, maybe in corners of the map?
The new haven will not live long if you need to do all alone without friends.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Tonkyhonk
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Re: Interview with IndieGameMag

Post by Tonkyhonk »

shubla wrote:if you need to do all alone without friends.
the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)
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shubla
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Re: Interview with IndieGameMag

Post by shubla »

Tonkyhonk wrote:
shubla wrote:if you need to do all alone without friends.
the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)
Im sure that if some guys really REALLY want, they can find themselves and form somekind of village. And then we got 1 dominating faction and everyone other lives alone or with some weird strangers.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Jackard
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Re: Interview with IndieGameMag

Post by Jackard »

Tonkyhonk wrote:the point devs were trying to make was
"lets drive off groups new to the game for no goddamned reason"
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loftar
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Re: Interview with IndieGameMag

Post by loftar »

Thank you for the excellent strawman.
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slipper
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Re: Interview with IndieGameMag

Post by slipper »

Mr. Tolf wrote:Björn and I have been friends at least since around junior high
Aren't loftar and jorb supposed to be brothers or something? What a rip-off.
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overtyped
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Re: Interview with IndieGameMag

Post by overtyped »

slipper wrote:
Mr. Tolf wrote:Björn and I have been friends at least since around junior high
Aren't loftar and jorb supposed to be brothers or something? What a rip-off.
no.. they are swedish hunks though.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jorb
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Re: Interview with IndieGameMag

Post by jorb »

the usual suspects wrote:negativity
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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Potjeh
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Re: Interview with IndieGameMag

Post by Potjeh »

Well it might shut us up a bit if you gave an explanation as to what's LOLRANDOM acquirement of skills supposed to accomplish.
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jorb
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Re: Interview with IndieGameMag

Post by jorb »

Talking endless circles is never going to shut you up.

Proving you wrong might.

I'll focus on the latter.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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