Interview with IndieGameMag

General discussion and socializing.
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Potjeh
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Re: Interview with IndieGameMag

Post by Potjeh »

Well the track record so far is that you've proven me right more often than wrong :P

But seriously, I don't get the purpose of this way of acquiring skills. Surely it'd be better if qualitative differences between characters were a product of conscious decisions rather than blind luck?
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Jackard
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Re: Interview with IndieGameMag

Post by Jackard »

dont worry well find out sometime in september
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Avu
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Re: Interview with IndieGameMag

Post by Avu »

It will be funny when all this hope and excitement turns to bitterness when people realize we'll be getting something as fun and exciting as dried boards and gluttony from salem :D
"Since all men count themselves righteous, and since
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a man need only strike another to make him evil."
RubyRed
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Re: Interview with IndieGameMag

Post by RubyRed »

Past the fact gaiaonline is veru money hungery. I would love to see some of the optins. Mabya month premium item ect... (repie would be better) that people could buy ect... after reading that gaiaonlines orginal model on how the earned cash i would love to see. You do not need to pay for everything in game, you can buy it off other players ect... it would fuel an in game economy ecy... that one item in a set thats premium as a respy per would would be nice, does not mean I have the cash to do so, but it makes money and drives the game forward.

Edit: I want the game to succedd to the point I can walk down to a 7/11 and buy a gift card for it. Yet be able to play for free.
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LadyV
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Re: Interview with IndieGameMag

Post by LadyV »

Avu wrote:It will be funny when all this hope and excitement turns to bitterness when people realize we'll be getting something as fun and exciting as dried boards and gluttony from salem :D

https://www.youtube.com/watch?v=lbltJ70Zzx8



:lol:
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borka
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Re: Interview with IndieGameMag

Post by borka »

RubyRed wrote:Edit: I want the game to succedd to the point I can walk down to a 7/11 and buy a gift card for it. Yet be able to play for free.
yes if payment gets involved i'd opt for Paysafecards too
Duderock
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Re: Interview with IndieGameMag

Post by Duderock »

Tonkyhonk wrote:the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)
Surely the developers are aware of how crazy this idea is?

I feel like there needs to be more context given to explain this alongside the new skill system, because in isolation these ideas sound insane imo.
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Tonkyhonk
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Re: Interview with IndieGameMag

Post by Tonkyhonk »

Duderock wrote:
Tonkyhonk wrote:the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)
Surely the developers are aware of how crazy this idea is?

I feel like there needs to be more context given to explain this alongside the new skill system, because in isolation these ideas sound insane imo.
i wouldnt call that crazy, but it would surely drive a lot of existing groups and people away. i personally dont mind trying something new, but i know there are people who dont want to start alone and certain people would most likely exploit anyways.
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painhertz
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Re: Interview with IndieGameMag

Post by painhertz »

Since everyone I've ever grouped or lived with in game, with the exception of Emerald, has stabbed me in the back? i'm perfectly ok with this concept.
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BangPow
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Re: Interview with IndieGameMag

Post by BangPow »

painhertz wrote:Since everyone I've ever grouped or lived with in game, with the exception of Emerald, has stabbed me in the back? i'm perfectly ok with this concept.
Hey! I never stabbed you in the back! I thought we had fun.... :?
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb

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