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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Good and Bad
Well when you do finally figure it out and fix it, mind putting new supergrids on the near-agenda?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Belletor
- Posts: 22
- Joined: Sun Jan 17, 2010 6:05 pm
Re: Good and Bad
Yeah, new supergrids would really be nice.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Good and Bad
TBH, we're having a bit of an internal dispute on that issue. Jorb has lately taken the stance that he wants a strictly limited map so as to make people run into each other. I, on the other hand, wouldn't mind a perfectly unlimited map. It remains to see how it plays out. Either way, we're a bit reluctant to add new maps right now since there are some changes in the queue that may require the assistance of the map generator (and, in that case, it might be worth putting map generation off a bit so as to make the new grids have the new features).Chakravanti wrote:Well when you do finally figure it out and fix it, mind putting new supergrids on the near-agenda?
There's also the issue of the minimap generator being in serious need of optimization. It takes several hours each day just to refresh the current maps. If it weren't for that, adding new maps is the easiest thing in the world.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pascal666
- Posts: 48
- Joined: Thu Jan 14, 2010 8:12 pm
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Last edited by Pascal666 on Mon Feb 13, 2012 8:18 pm, edited 2 times in total.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Good and Bad
storing the minimaps clientside wouldn't help with generation of minimaps and is easily exploitablePascal666 wrote:Maybe you could store minimap information clientside in a cache folder, and update it only when the client ask for it: for example after a day when the client decided it expired, or align the client 's time with the server 's time so he knows when the map information could have changed.loftar wrote:TBH, we're having a bit of an internal dispute on that issue. Jorb has lately taken the stance that he wants a strictly limited map so as to make people run into each other. I, on the other hand, wouldn't mind a perfectly unlimited map. It remains to see how it plays out. Either way, we're a bit reluctant to add new maps right now since there are some changes in the queue that may require the assistance of the map generator (and, in that case, it might be worth putting map generation off a bit so as to make the new grids have the new features).Chakravanti wrote:Well when you do finally figure it out and fix it, mind putting new supergrids on the near-agenda?
There's also the issue of the minimap generator being in serious need of optimization. It takes several hours each day just to refresh the current maps. If it weren't for that, adding new maps is the easiest thing in the world.
And the data limitation I have read about earlier could be coming from the database server.
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Good and Bad
a finite map would be very sad 
ive been looking forward to the infinite map when it was first mentioned. this wilderness spawning seems to be a hell of a fun for a lot of people, no matter newbie or vets, but i dont feel like in wilderness, nowhere, cause there are signs of people everywhere. be it a wicker basket or a boat, a road or chopped threes, i never really feel "alone in the wild".
and its something id really love to experience. can also be with a few good friends, its about the feeling that there is "noone except me/us".
i dont think people should be forced to stick together (which it is now, i cruise around with the speedboat for like 5 min and ive seen 5 settlements...even the russians are near!!)
ive been looking forward to the infinite map when it was first mentioned. this wilderness spawning seems to be a hell of a fun for a lot of people, no matter newbie or vets, but i dont feel like in wilderness, nowhere, cause there are signs of people everywhere. be it a wicker basket or a boat, a road or chopped threes, i never really feel "alone in the wild".
and its something id really love to experience. can also be with a few good friends, its about the feeling that there is "noone except me/us".
i dont think people should be forced to stick together (which it is now, i cruise around with the speedboat for like 5 min and ive seen 5 settlements...even the russians are near!!)
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sikgamer
- Posts: 171
- Joined: Fri Oct 30, 2009 8:50 pm
Re: Good and Bad
This is why there's a sudden population surge.
http://www.mortalonline.com/forums/3028 ... post665368
http://www.mortalonline.com/forums/3028 ... post665368
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Good and Bad
Well Jorb can do that when you guys add some reliable defences to the game. Until then, seeing other players is a very bad thing. I have a minor heart attack every time I hear someone fighting ants near my farm while I'm tabbed out, and these days it happens at least five times a day.loftar wrote:TBH, we're having a bit of an internal dispute on that issue. Jorb has lately taken the stance that he wants a strictly limited map so as to make people run into each other. I, on the other hand, wouldn't mind a perfectly unlimited map. It remains to see how it plays out. Either way, we're a bit reluctant to add new maps right now since there are some changes in the queue that may require the assistance of the map generator (and, in that case, it might be worth putting map generation off a bit so as to make the new grids have the new features).
There's also the issue of the minimap generator being in serious need of optimization. It takes several hours each day just to refresh the current maps. If it weren't for that, adding new maps is the easiest thing in the world.
Oh, and you should really drop images for minimaps. If you send just raw coordinates it'll save bandwith and lighten the load on your CPU. The client can then generate maps using those coordinates.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Good and Bad
To be perfectly fair, Jorb has been going back and forth on the issue.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose