Good and Bad

General discussion and socializing.
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Chakravanti
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Re: Good and Bad

Post by Chakravanti »

Well when you do finally figure it out and fix it, mind putting new supergrids on the near-agenda?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Belletor
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Re: Good and Bad

Post by Belletor »

Yeah, new supergrids would really be nice.
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loftar
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Re: Good and Bad

Post by loftar »

Chakravanti wrote:Well when you do finally figure it out and fix it, mind putting new supergrids on the near-agenda?
TBH, we're having a bit of an internal dispute on that issue. Jorb has lately taken the stance that he wants a strictly limited map so as to make people run into each other. I, on the other hand, wouldn't mind a perfectly unlimited map. It remains to see how it plays out. Either way, we're a bit reluctant to add new maps right now since there are some changes in the queue that may require the assistance of the map generator (and, in that case, it might be worth putting map generation off a bit so as to make the new grids have the new features).

There's also the issue of the minimap generator being in serious need of optimization. It takes several hours each day just to refresh the current maps. If it weren't for that, adding new maps is the easiest thing in the world.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Pascal666
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Post by Pascal666 »

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Last edited by Pascal666 on Mon Feb 13, 2012 8:18 pm, edited 2 times in total.
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Shrike
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Re: Good and Bad

Post by Shrike »

please dont do that!
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sabinati
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Re: Good and Bad

Post by sabinati »

Pascal666 wrote:
loftar wrote:
Chakravanti wrote:Well when you do finally figure it out and fix it, mind putting new supergrids on the near-agenda?
TBH, we're having a bit of an internal dispute on that issue. Jorb has lately taken the stance that he wants a strictly limited map so as to make people run into each other. I, on the other hand, wouldn't mind a perfectly unlimited map. It remains to see how it plays out. Either way, we're a bit reluctant to add new maps right now since there are some changes in the queue that may require the assistance of the map generator (and, in that case, it might be worth putting map generation off a bit so as to make the new grids have the new features).

There's also the issue of the minimap generator being in serious need of optimization. It takes several hours each day just to refresh the current maps. If it weren't for that, adding new maps is the easiest thing in the world.
Maybe you could store minimap information clientside in a cache folder, and update it only when the client ask for it: for example after a day when the client decided it expired, or align the client 's time with the server 's time so he knows when the map information could have changed.

And the data limitation I have read about earlier could be coming from the database server.
storing the minimaps clientside wouldn't help with generation of minimaps and is easily exploitable :roll:
kimya
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Re: Good and Bad

Post by kimya »

a finite map would be very sad :(
ive been looking forward to the infinite map when it was first mentioned. this wilderness spawning seems to be a hell of a fun for a lot of people, no matter newbie or vets, but i dont feel like in wilderness, nowhere, cause there are signs of people everywhere. be it a wicker basket or a boat, a road or chopped threes, i never really feel "alone in the wild".
and its something id really love to experience. can also be with a few good friends, its about the feeling that there is "noone except me/us".

i dont think people should be forced to stick together (which it is now, i cruise around with the speedboat for like 5 min and ive seen 5 settlements...even the russians are near!!)
sikgamer
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Re: Good and Bad

Post by sikgamer »

This is why there's a sudden population surge.
http://www.mortalonline.com/forums/3028 ... post665368
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Potjeh
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Re: Good and Bad

Post by Potjeh »

loftar wrote:TBH, we're having a bit of an internal dispute on that issue. Jorb has lately taken the stance that he wants a strictly limited map so as to make people run into each other. I, on the other hand, wouldn't mind a perfectly unlimited map. It remains to see how it plays out. Either way, we're a bit reluctant to add new maps right now since there are some changes in the queue that may require the assistance of the map generator (and, in that case, it might be worth putting map generation off a bit so as to make the new grids have the new features).

There's also the issue of the minimap generator being in serious need of optimization. It takes several hours each day just to refresh the current maps. If it weren't for that, adding new maps is the easiest thing in the world.
Well Jorb can do that when you guys add some reliable defences to the game. Until then, seeing other players is a very bad thing. I have a minor heart attack every time I hear someone fighting ants near my farm while I'm tabbed out, and these days it happens at least five times a day.

Oh, and you should really drop images for minimaps. If you send just raw coordinates it'll save bandwith and lighten the load on your CPU. The client can then generate maps using those coordinates.
Image Bottleneck
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jorb
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Re: Good and Bad

Post by jorb »

To be perfectly fair, Jorb has been going back and forth on the issue.
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