Release Postponement: Eternal Alpha, Aug. 28th 2015

Announcements about major changes in Haven & Hearth.
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earllohst
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by earllohst »

Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
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overtyped
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by overtyped »

earllohst wrote:Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
ban?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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MightySheep
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by MightySheep »

earllohst wrote:Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
https://www.youtube.com/watch?v=BF5Dtf7u6tQ
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HarryDresden
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by HarryDresden »

overtyped wrote:
earllohst wrote:Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
ban?
Flogged. Tarred and feathered. Beaten within an inch of his worthless life. Left in a Dick Shaped Palisade and fed only bark bread.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
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Denkar
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by Denkar »

TeckXKnight wrote:
loftar wrote:We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there.
Where is "there" exactly? Because if you stop right next to the "obstacle" then there's no way of avoiding getting ambushed. I propose making it so you stop a screen away, so you can't see exactly why you stopped, and the people blocking it (if it's people that are blocking it) can't see if someone's there either. Then it's up to you, whether you want to continue walking there and risk it or take an alternate path.
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painhertz
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by painhertz »

Pickard wrote:There is too much painherz per square foot of the screen.
Who else has the same feeling?
There's those crickets again......
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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TeckXKnight
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by TeckXKnight »

Denkar wrote:Where is "there" exactly? Because if you stop right next to the "obstacle" then there's no way of avoiding getting ambushed. I propose making it so you stop a screen away, so you can't see exactly why you stopped, and the people blocking it (if it's people that are blocking it) can't see if someone's there either. Then it's up to you, whether you want to continue walking there and risk it or take an alternate path.
Yes, this has been discussed before. Some decision was likely come to but we don't know what it was or if it was a final decision or if it was the only decision implemented. Will you be teleported directly to the obstacle, a bit away from the obstacle, just past the obstacle? We'll have to wait for Hafen to launch so we can find the answer. =)
donatas
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by donatas »

Now the trailer at the front page is a lie.
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overtyped
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by overtyped »

Lunarius_Haberdash wrote:
TeckXKnight wrote:While the eventual goal is for a world that won't ever need to be wiped or reset,

I find this a terribly sad prospect, and with the quality grind being what it is I can't see how this would be sustainable long term. There reaches a point where there's no point in continuing to grind quality, and a fresh start is needed.

Either that, or we need things to decay whether they're on a claim or not. Or at least to have both city and personal claims automatically decay without having to be 'destroyed'. I know this is how it works for city claims, but personal claims need to join that list. At least we can destroy them now. (Though why it requires a high strength is beyond me)
What the hell are you saying? Once we get our carrots to 1000Q, we just go for 2000Q.
The grind never ends! :!:

I agree that claims are a bit difficult to destroy, it would be nice for stakes to decay.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Cece
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by Cece »

the game needs more variety of foods you can cook in early game.

chicken on a stick, bbq stick, frog on a stick, barbequed chicken (if there isn't one yet, we have a oven after all)

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