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earllohst
- Posts: 163
- Joined: Fri Sep 05, 2014 9:46 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
ban?earllohst wrote:Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
https://www.youtube.com/watch?v=BF5Dtf7u6tQearllohst wrote:Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Flogged. Tarred and feathered. Beaten within an inch of his worthless life. Left in a Dick Shaped Palisade and fed only bark bread.overtyped wrote:ban?earllohst wrote:Might want to postpone a bit longer so you guys don't have to rush it, we waited for months so several weeks ain't gonna change much in difference. Good luck!!
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Denkar
- Posts: 169
- Joined: Thu Feb 06, 2014 9:08 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Where is "there" exactly? Because if you stop right next to the "obstacle" then there's no way of avoiding getting ambushed. I propose making it so you stop a screen away, so you can't see exactly why you stopped, and the people blocking it (if it's people that are blocking it) can't see if someone's there either. Then it's up to you, whether you want to continue walking there and risk it or take an alternate path.TeckXKnight wrote:loftar wrote:We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
There's those crickets again......Pickard wrote:There is too much painherz per square foot of the screen.
Who else has the same feeling?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Yes, this has been discussed before. Some decision was likely come to but we don't know what it was or if it was a final decision or if it was the only decision implemented. Will you be teleported directly to the obstacle, a bit away from the obstacle, just past the obstacle? We'll have to wait for Hafen to launch so we can find the answer. =)Denkar wrote:Where is "there" exactly? Because if you stop right next to the "obstacle" then there's no way of avoiding getting ambushed. I propose making it so you stop a screen away, so you can't see exactly why you stopped, and the people blocking it (if it's people that are blocking it) can't see if someone's there either. Then it's up to you, whether you want to continue walking there and risk it or take an alternate path.
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donatas
- Posts: 341
- Joined: Thu May 28, 2015 7:01 pm
- Location: United Kingdom
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Now the trailer at the front page is a lie.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
What the hell are you saying? Once we get our carrots to 1000Q, we just go for 2000Q.Lunarius_Haberdash wrote:TeckXKnight wrote:While the eventual goal is for a world that won't ever need to be wiped or reset,
I find this a terribly sad prospect, and with the quality grind being what it is I can't see how this would be sustainable long term. There reaches a point where there's no point in continuing to grind quality, and a fresh start is needed.
Either that, or we need things to decay whether they're on a claim or not. Or at least to have both city and personal claims automatically decay without having to be 'destroyed'. I know this is how it works for city claims, but personal claims need to join that list. At least we can destroy them now. (Though why it requires a high strength is beyond me)
The grind never ends!
I agree that claims are a bit difficult to destroy, it would be nice for stakes to decay.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Cece
- Posts: 48
- Joined: Thu Aug 13, 2015 3:00 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
the game needs more variety of foods you can cook in early game.
chicken on a stick, bbq stick, frog on a stick, barbequed chicken (if there isn't one yet, we have a oven after all)
chicken on a stick, bbq stick, frog on a stick, barbequed chicken (if there isn't one yet, we have a oven after all)