Initiating Shutdown Sequence

Announcements about major changes in Haven & Hearth.
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Initiating Shutdown Sequence

Post by Lunarius_Haberdash »

jaguar wrote:
jorb wrote:What part of "4-5pm UTC+2" did you guys miss? ;)
That was when the said they begin initialization of the server, not go live. There's a process people, they've been saying all week that's when they'd START prepping the server, not go live.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Initiating Shutdown Sequence

Post by Yolan »

Wait, there's no weird system requirements right? Like Open GL 3.0 capable cards or something? (daaaamn you battle brothers!)
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Initiating Shutdown Sequence

Post by DDDsDD999 »

Yolan wrote:Wait, there's no weird system requirements right? Like Open GL 3.0 capable cards or something? (daaaamn you battle brothers!)
If you could run salem, I assume there'd be no issues.
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jaguar
Posts: 251
Joined: Sun Jan 16, 2011 11:59 pm

Re: Initiating Shutdown Sequence

Post by jaguar »

Lunarius_Haberdash wrote:
jaguar wrote:
jorb wrote:What part of "4-5pm UTC+2" did you guys miss? ;)
That was when the said they begin initialization of the server, not go live. There's a process people, they've been saying all week that's when they'd START prepping the server, not go live.
Yes, and then ~1 hour ago
jorb wrote:Ladies and gentlemen,

We just assembled and are going to work now.

The old haven server will go down first.

We'll do the bulk of our work after that.

Later on the forums/webpage will go down for a while.

And then everything will be brand new.

Four hours of work, maybe? We don't really know. As soon as possible.

Enjoy.
So, 3 hours left :)
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Initiating Shutdown Sequence

Post by MagicManICT »

jaguar wrote: Actually...
jorb wrote:What part of "4-5pm UTC+2" did you guys miss? ;)
And if you read the original post that jorb made, he said that's about what time server maintenance would start, and would take a few hours to bring everything up after that.
Yolan wrote:Wait, there's no weird system requirements right? Like Open GL 3.0 capable cards or something? (daaaamn you battle brothers!)
Weird? Well, if you call requiring a specific graphics API weird, I guess every game is weird...

OpenGL 2.0, which is pretty much every graphics card made since about 2005, though if you have an integrated Intel GPU, you're probably fooked.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Littleamnesia
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Joined: Sun Dec 07, 2014 8:10 pm

Re: Initiating Shutdown Sequence

Post by Littleamnesia »

Aperson wrote:to be reborn we must die first
burn the forums
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lyfender
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Joined: Mon Jul 29, 2013 11:28 pm

Re: Initiating Shutdown Sequence

Post by lyfender »

=))))
LordHearth
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Joined: Sat Jul 04, 2015 1:35 pm

Re: Initiating Shutdown Sequence

Post by LordHearth »

Much Curd
Very Cheese
So Cow
testostyrannosaurus
Posts: 9
Joined: Wed Jan 14, 2015 1:35 am

Re: Initiating Shutdown Sequence

Post by testostyrannosaurus »

Apprehensive wrote:We've broken our record for most people online by almost a hundred. GG, HnH.
oh boy, this is going to end badly... prepare for massive lag or being stuck in a queue for hours >.<
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Mekh
Posts: 3
Joined: Sat Jan 23, 2010 3:03 pm

Re: Initiating Shutdown Sequence

Post by Mekh »

Ready to die!
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