Remove keys

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Remove keys

Post by Potjeh »

Seriously, what do they accomplish? They just take up inventory slots and are nothing but a liability, and a lot of people don't even build gates for that reason. If it was possible to just replace the lock on a gate I could see them working, but having to bash down and rebuild your gates every time someone with the keys gets killed is a bit ridiculous.

Anyway, I can understand if you want to keep them for key-stealing purposes, but please keep them away until you've made key rings and replaceable locks.

Instead of keys, just let people who have trespassing rights on a claim open and close the gates. It's not like anyone builds unclaimed gates anyway.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Remove keys

Post by Jackard »

i agree

course itd be simpler to just keep keys and add gate permissions to claims

especially if youre planning to bring them back
Last edited by Jackard on Sun Jan 24, 2010 6:57 pm, edited 2 times in total.
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Remove keys

Post by Avu »

Agreed.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Caliku
Posts: 118
Joined: Sun Dec 20, 2009 11:03 am

Re: Remove keys

Post by Caliku »

I build unclaimed gates.

I'd rather just have keyrings.
Karonte
Posts: 20
Joined: Thu Oct 08, 2009 5:03 pm
Location: Rome

Re: Remove keys

Post by Karonte »

mh, but make a keychain?

deals only one slot

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