Seriously, what do they accomplish? They just take up inventory slots and are nothing but a liability, and a lot of people don't even build gates for that reason. If it was possible to just replace the lock on a gate I could see them working, but having to bash down and rebuild your gates every time someone with the keys gets killed is a bit ridiculous.
Anyway, I can understand if you want to keep them for key-stealing purposes, but please keep them away until you've made key rings and replaceable locks.
Instead of keys, just let people who have trespassing rights on a claim open and close the gates. It's not like anyone builds unclaimed gates anyway.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Remove keys
i agree
course itd be simpler to just keep keys and add gate permissions to claims
especially if youre planning to bring them back
course itd be simpler to just keep keys and add gate permissions to claims
especially if youre planning to bring them back
Last edited by Jackard on Sun Jan 24, 2010 6:57 pm, edited 2 times in total.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Remove keys
Agreed.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Caliku
- Posts: 118
- Joined: Sun Dec 20, 2009 11:03 am
Re: Remove keys
I build unclaimed gates.
I'd rather just have keyrings.
I'd rather just have keyrings.
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Karonte
- Posts: 20
- Joined: Thu Oct 08, 2009 5:03 pm
- Location: Rome
Re: Remove keys
mh, but make a keychain?
deals only one slot
deals only one slot