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igoreklim
- Posts: 7
- Joined: Tue Jan 12, 2010 7:35 am
Re: Server Status: Doing fine
After fix, I have no lag with 180 hearthlings. Pretty well. 
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status: Doing fine
After experimenting, it seems that the majority of the problem was caused by the bandwidth shaper. Turning it off seems to have almost entirely eliminated the lag by now. I don't understand why, though; I'm starting to wonder if it's buggy or something.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Server Status: Doing fine
3x Hurray for Loftar, fixing the lag!
I hope you figure out soon how your bandwidth shaper is bugged and can fix that too.
I hope you figure out soon how your bandwidth shaper is bugged and can fix that too.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Server Status: Doing fine
This is great, I haven't had a half-drawn container displaying it's contents in grey coloured boxes all night yet!
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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psyknx
- Posts: 264
- Joined: Sat Jan 16, 2010 6:58 am
Re: Server Status: Doing fine
Im still lagging, Its less but still lag.
188 online atm.
(My friend have it to so its not just me.)
188 online atm.
(My friend have it to so its not just me.)
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
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igoreklim
- Posts: 7
- Joined: Tue Jan 12, 2010 7:35 am
Re: Server Status: Doing fine
There are 206 hearthlings playing!
There is still no lags. Pacho client, by the way.
There is still no lags. Pacho client, by the way.
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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Server Status: Doing fine
203 players, lag is playable. Let's wait 2-3 hours.
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ITSG
- Posts: 27
- Joined: Sat Jan 16, 2010 12:58 pm
Re: Server Status: Doing fine
What are you guys talking about?
Before logging into the game, i looked at the player count, and then i was like "Oh fuck, hell no, it's gonna rape my nerves".
But after i logged in, i was like "HOLY FUCK IT WORKS JUST AS IF I'D LAUNCH A LAN SERVER AND PLAY ALONE".
So this is the story. Also, %Random_Duke_Nukem_phrase_here%.
Before logging into the game, i looked at the player count, and then i was like "Oh fuck, hell no, it's gonna rape my nerves".
But after i logged in, i was like "HOLY FUCK IT WORKS JUST AS IF I'D LAUNCH A LAN SERVER AND PLAY ALONE".
So this is the story. Also, %Random_Duke_Nukem_phrase_here%.
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status: Doing fine
Well, it fluctuates. The general effect of not having bandwidth shaping is that performance is rather unpredictable whenever the line is maxed out, which it can easily be by, for instance, one heavy HTTP request.psyknx wrote:Im still lagging, Its less but still lag.
"Object-oriented design is the roman numerals of computing." -- Rob Pike