Staking a claim/theft prevention.

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_Scipio
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Staking a claim/theft prevention.

Post by _Scipio »

I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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TeckXKnight
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Re: Staking a claim/theft prevention.

Post by TeckXKnight »

Right now the only sure way I know of is to put containers and items in Lean-to.
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Sevenless
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Re: Staking a claim/theft prevention.

Post by Sevenless »

_Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days).
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_Scipio
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Re: Staking a claim/theft prevention.

Post by _Scipio »

Sevenless wrote:
_Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days).

Thanks, how do I make the hearthfire?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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Sevenless
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Re: Staking a claim/theft prevention.

Post by Sevenless »

_Scipio wrote:
Sevenless wrote:
_Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days).

Thanks, how do I make the hearthfire?
Buy hearth magic skill, make dream catcher, wait bazillion hours (more than 2 at least), harvest dream and build it through the adventure menu.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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_Scipio
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Re: Staking a claim/theft prevention.

Post by _Scipio »

Ok thanks! I got that working right now. What about after the first few days? How will it work then? fences and locks? Is there such a thing as a claim?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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wickerman_156
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Re: Staking a claim/theft prevention.

Post by wickerman_156 »

Skill to buy claim is Yeomanry, get Farming, The Will to Power, Hearth Magic to unlock it, but even with just a claim you're not that safe.
If you're more than one in your camp, me and my friends used this technique in the previous world before we got a real wall up:


Image

Keeps everyone but vandals out.
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Safou
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Re: Staking a claim/theft prevention.

Post by Safou »

don't go with that trick , I made it and some fag came in and destroyed my house and killing me
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MagicManICT
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Re: Staking a claim/theft prevention.

Post by MagicManICT »

wickerman_156 wrote: If you're more than one in your camp, me and my friends used this technique in the previous world before we got a real wall up:

img

Keeps everyone but vandals out.
Problem is... if you can bash that HF, you can bash the fence much, much easier.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
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Re: Staking a claim/theft prevention.

Post by Sevenless »

MagicManICT wrote:Problem is... if you can bash that HF, you can bash the fence much, much easier.
By no means a proper defense, what it serves is to force people to leave scents to enter (requires a claim). This keeps out casual thieves.

It's not a replacement for a palisade and later brick wall, it's a stepping stone towards it :)
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
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Explanation of the logic behind the cooking system

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