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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Staking a claim/theft prevention.
I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Staking a claim/theft prevention.
Right now the only sure way I know of is to put containers and items in Lean-to.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Staking a claim/theft prevention.
Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days)._Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Staking a claim/theft prevention.
Sevenless wrote:Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days)._Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Thanks, how do I make the hearthfire?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Staking a claim/theft prevention.
Buy hearth magic skill, make dream catcher, wait bazillion hours (more than 2 at least), harvest dream and build it through the adventure menu._Scipio wrote:Sevenless wrote:Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days)._Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Thanks, how do I make the hearthfire?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Staking a claim/theft prevention.
Ok thanks! I got that working right now. What about after the first few days? How will it work then? fences and locks? Is there such a thing as a claim?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
wickerman_156
- Posts: 198
- Joined: Thu Mar 25, 2010 3:15 pm
- Location: Schweden
Re: Staking a claim/theft prevention.
Skill to buy claim is Yeomanry, get Farming, The Will to Power, Hearth Magic to unlock it, but even with just a claim you're not that safe.
If you're more than one in your camp, me and my friends used this technique in the previous world before we got a real wall up:

Keeps everyone but vandals out.
If you're more than one in your camp, me and my friends used this technique in the previous world before we got a real wall up:

Keeps everyone but vandals out.
von Wurstone ∞
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Safou
- Posts: 80
- Joined: Sat Jul 20, 2013 5:49 pm
Re: Staking a claim/theft prevention.
don't go with that trick , I made it and some fag came in and destroyed my house and killing me
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Staking a claim/theft prevention.
Problem is... if you can bash that HF, you can bash the fence much, much easier.wickerman_156 wrote: If you're more than one in your camp, me and my friends used this technique in the previous world before we got a real wall up:
img
Keeps everyone but vandals out.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Staking a claim/theft prevention.
By no means a proper defense, what it serves is to force people to leave scents to enter (requires a claim). This keeps out casual thieves.MagicManICT wrote:Problem is... if you can bash that HF, you can bash the fence much, much easier.
It's not a replacement for a palisade and later brick wall, it's a stepping stone towards it
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system