

Edit: 1

it goes away after relogging.
but it happens all over the place it seams, it also gives off a shadow
I can walk thought em btw. they just seem like some odd render



Lol'd so hard.Labrynthia wrote:Yggdrasil.
Doubt it. I've had several different reports, and I've had at least similar experiences myself, though not quite that bad. Sometimes some vertices just seem to elope big time, or somesuch.Granger wrote:defective GPU?
That's the problem with threading and shared state.loftar wrote:I think there's some kind of race condition somewhere in the sharing of data between the render and dispatch threads, but I've no clue where.