What on earth is this?

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maze
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What on earth is this?

Post by maze »

Image

Image



Edit: 1

Image

it goes away after relogging.

but it happens all over the place it seams, it also gives off a shadow

I can walk thought em btw. they just seem like some odd render
Last edited by maze on Sun Aug 30, 2015 11:54 pm, edited 1 time in total.
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dinox5x
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Re: What on earth is this?

Post by dinox5x »

pyramid?
Image
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loftar
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Re: What on earth is this?

Post by loftar »

I'd like to know that too. Just to help me understand it, does it work if you log out and back in again? Of not, does it work if you restart the client?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Labrynthia
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Re: What on earth is this?

Post by Labrynthia »

Yggdrasil.
Argus is correct.
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RomanRichter
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Re: What on earth is this?

Post by RomanRichter »

"that some bullshit"
looks like some sort of model went to heaven?
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Nictos
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Re: What on earth is this?

Post by Nictos »

Labrynthia wrote:Yggdrasil.
Lol'd so hard.
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Granger
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Re: What on earth is this?

Post by Granger »

defective GPU?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: What on earth is this?

Post by jorb »

Granger wrote:defective GPU?
Doubt it. I've had several different reports, and I've had at least similar experiences myself, though not quite that bad. Sometimes some vertices just seem to elope big time, or somesuch.
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loftar
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Re: What on earth is this?

Post by loftar »

I think there's some kind of race condition somewhere in the sharing of data between the render and dispatch threads, but I've no clue where.
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Granger
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Re: What on earth is this?

Post by Granger »

loftar wrote:I think there's some kind of race condition somewhere in the sharing of data between the render and dispatch threads, but I've no clue where.
That's the problem with threading and shared state.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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