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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
On Raiders and The New Mechanic
<See Conversation Below>
Last edited by Lunarius_Haberdash on Wed Sep 02, 2015 8:35 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Óðinn
- Posts: 167
- Joined: Fri Aug 28, 2015 10:41 am
Re: Roads and Transportation/Teleportation
Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm
/sarcasm
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Roads and Transportation/Teleportation
Óðinn wrote:Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm
No, it really doesn't, but how much they can capture and run away with should be mitigated by what they can carry. It will limit the impact a raid can have by how many and how organized they are. Otherwise it's just hearth hearth poof no consequences no chase unless they're there.
I'm still waiting to see if the 'no log off with active scents' sticks. Though it doesn't change anything if they just hearth back to their secure location.
The point of this would be to have raiders have areas they frequent and attack, places close to their home, or organized raiding parties, rather than just "wander to the best place then hearth back across the entire map to their place of safety."
You want to raid on the road, raid on the road.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Óðinn
- Posts: 167
- Joined: Fri Aug 28, 2015 10:41 am
Re: Roads and Transportation/Teleportation
This will just lead to more items vanishing as they can't take it, so they dump it on the ground or staight up bash it. :/ It doesn't help anyone - not the raider or the one that owns it.
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Ragnar214
- Posts: 276
- Joined: Fri Aug 28, 2015 11:09 pm
Re: Roads and Transportation/Teleportation
Lunarius_Haberdash wrote:Óðinn wrote:Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm
No, it really doesn't, but how much they can capture and run away with should be mitigated by what they can carry. It will limit the impact a raid can have by how many and how organized they are. Otherwise it's just hearth hearth poof no consequences no chase unless they're there.
I'm still waiting to see if the 'no log off with active scents' sticks. Though it doesn't change anything if they just hearth back to their secure location.
The point of this would be to have raiders have areas they frequent and attack, places close to their home, or organized raiding parties, rather than just "wander to the best place then hearth back across the entire map to their place of safety."
You want to raid on the road, raid on the road.
I like your idea. I was also thinking the same thing since HnH 1
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Roads and Transportation/Teleportation
salem did this, and thats why its shit.Ragnar214 wrote:Lunarius_Haberdash wrote:Óðinn wrote:Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm
No, it really doesn't, but how much they can capture and run away with should be mitigated by what they can carry. It will limit the impact a raid can have by how many and how organized they are. Otherwise it's just hearth hearth poof no consequences no chase unless they're there.
I'm still waiting to see if the 'no log off with active scents' sticks. Though it doesn't change anything if they just hearth back to their secure location.
The point of this would be to have raiders have areas they frequent and attack, places close to their home, or organized raiding parties, rather than just "wander to the best place then hearth back across the entire map to their place of safety."
You want to raid on the road, raid on the road.
I like your idea. I was also thinking the same thing since HnH 1
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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drowned
- Posts: 1
- Joined: Sun Jan 11, 2015 11:47 am
Re: Roads and Transportation/Teleportation
Cash shop tokens that let you start at another players location?
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aikidragon
- Posts: 202
- Joined: Sun Nov 20, 2011 11:38 am
Re: Roads and Transportation/Teleportation
The devil has spoken. Pay2Win is obviously not the way to go.drowned wrote:Cash shop tokens that let you start at another players location?
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Roads and Transportation/Teleportation
Aside from the fact that raiders hate it, care to explain why this makes it shit?overtyped wrote:salem did this, and thats why its shit.
Also: RE: Raiders dropping and breaking a bunch of shit. Yes, that happens anyway, so it doesn't address (nor was it meant to) that issue.
The most important part of this is the inability to FLEE from the scene without crossing land and a chase ensuing. Present W7 system is shit, I'm looking right at you, and you vanish like a ghost just because I can't click fast enough to start combat?
THAT is a shit mechanic.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Roads and Transportation/Teleportation
It sounds like that would just make the game less fun for the sake of making the game less fun. I like exploring/foraging/mapping, and if I'm restricted in doing so by the fact that I either have to walk all the way home or ditch my boat it would significantly impact my interest in the game. There might be some merit to the idea with regard to making escaping with raid spoils a little tougher than poofing, but complete removal is a really bad idea IMO.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual